PLAY
PLAYER’S PERSPECTIVE
BRETT (playing Sneeky Peet): “Peet sneaks up slowly on the camp, taking care to watch out for lookouts or patrols.”
ANDY (the Game Referee): “Roll a Stealth Challenge, Brett - you’re being opposed, so just tell me the result.”
BRETT: “Crap, okay… 1d6 for Talent and 2d8 for Training… 15!”
ANDY: “Very nice… Okay. Peet slides up to just outside the campfire’s ring of light; it doesn’t appear as though anyone has noticed him… There are four - no, wait, five people there - mercenaries by the look of them. A tall human is tending to his equipment, and an imposing-looking drakkhozhn is telling a ribald story to her comrades in a deep, resonant voice. The others are sitting and eating with their backs to you - there’s a pot over the campfire they dip into for seconds.”
BRETT: “Could one of them be the gnoll we’re looking for?”
ANDY: “One of the mercs eating and listening to the drak could be a gnoll - the silhouette is about the right size, but between the unsteady firelight and the fact that their backs are to you it’s hard to be sure.”
BRETT: “If I move to a different vantage point could I make a better guess?”
ANDY: “No guarantees, but it’s possible. What do you do?”
What follows are rules for players, with instructions on how to get playing as fast as possible, how to get the most from customizing your character, and some example templates to work from if you’re looking for inspiration
BOOK I CHAPTERS
| CHAPTER | DESCRIPTION |
|---|---|
| BUILDING CHARACTERS | You’ll learn the Character-building process from beginning to end, and wind up with a playable Character in under ten minutes. |
| SPECIES OF THE LENS | Dig into each of the playable species, learn their strengths and weaknesses, and understand how to choose one based on your Character concept. |
| CULTURES & BACKGROUNDS | Picking a Culture informs not just game mechanics, but your Character’s backstory and lived experiences to date. |
| ABILITIES | Choosing Abilities is the meat of the game - Abilities determine the things your Character can do and how well they can do them. |
| CHALLENGES & SAVES | Challenges are how you’ll roll dice to determine your Character’s success or failure, whether in a tavern or on a battlefield. |
| LEARNING & GROWING | Learn about Experience, how to upgrade Aspects, Qualities, and Abilities, and other ways to progress your Character. |