Body

BODY MIND SPIRIT LUCK VOID

OVERVIEW

The BODY Aspect rules athleticism, raw physical prowess and power, coordination, quickness, and the ability to resist physical stresses.

THE BODY POOL

Spending

BODY points are usually spent when pushing your physical form beyond its normal limits. Taking damage in battle, making heroic special attacks, lifting impossible weights, resisting deadly effects, and executing critically important Body-based Abilities all fall under the kinds of actions which will spend Body points.

Replenishing

Recovering BODY happens naturally at a rate of 3d4 plus your Endurance Quality modifier per night’s rest. Additional bedrest will replenish an additional 3d4 per 8 hours of downtime,

SAVING AGAINST NEGATIVE EFFECTS

Any time a character has an opportunity to resist a negative physical effect, they may decide to roll a save to mitigate or avoid that effect. When this happens, a character has a default 3d4 roll they can use to try to save against the effect. Players can choose to enhance that roll in two ways:

  • Selecting a Quality to use for the roll - i.e., Endurance to save against a poison, or Agility to save against a sprung trap. The player may modify one die roll result by the Quality’s modifier.
  • Spending BODY to increase the die tier. Each point increases the die tier by 1:
BODY SPENT SAVE DIE TIER
0 3d4
1 3d6
2 3d8
3 3d10
4 3d12
5 3d20

Results of the save are as follows:

SUCCESSES ROLL RESULT EFFECT
0 Botch
1 Sacrifice
2 Success
3 Triumph

When this happens, the player will spend a certain number of BODY points to allow them to attempt the save; each point spent increases the die tier

  • how does this happen?
    • same die roll as tier of play + appropriate quality mod?
      • no accounting for Talent or Training per the rest of the system.
      • if Talent is species-based then we need to tie it to something
      • what could Training possibly be tied to?
      • no progression as character grows
    • considered reverse-roll: GM rolls 1dx + 2dy against TN of character’s BODY
      • This fails at a fairly low level, when BODY reaches 12+
      • This fails a bit later if we move it to Qualities, but we still never really reach Mythic tier of play, where a Quality could reasonably be in the 30+ pt range. This reasonably peters out around the Awakened (3d6) tier, and is basically nonviable at Fated (3d8) tier.
    • What if you just literally spent Body Pool points to save?
      • Spend is based on die size - so 1pt = 3d4, 2pt = 3d6, etc.
      • Roll modifies one die roll by appropriate Quality modifier.
      • Spend does not guarantee success, it just provides an opportunity for it.

EXEMPLAR SAVE

  • Caster casts an AOE spell that can inflict the POISONED condition.
  • MIGHT of the spell is 5 - so its TN is 5.
  • WAT DO I ROLL
  • 3d4 - autofail unless we mod one roll, and then

GOING ZERO

The first time a character takes damage to their Body pool which results in more damage than is left in the pool, they go to 0 Body - not negative (not yet, anyway).

Reaching 0 Body means two things.

  • The character immediately becomes Unconscious and falls Prone. They will remain Unconscious until they receive at least 1 point of Body healing and their Body pool is greater than zero.
  • The character must succeed at an [ Endurance / Hard ] Uncontested Challenge or take on a Grievous Wound. The nature of the wound will be decided by the GM, but should relate to the event that took the character’s Body Pool to 0.

GOING NEGATIVE

If the character takes additional Body damage after going to zero, the situation becomes much more serious for them.

  • Each individual action which creates additional Body damage forces another save against [ Endurance / Hard ] as an Uncontested Challenge or suffer an additional Grievous Wound.
  • If the Body pool reaches a negative amount greater than the pool’s normal maximum, the character is now Dying.