ÆNDISH
Tiring of the constant wars and politics, hardy Dalkrian explorers and pioneers ventured west, to Vadria, and forged homes there from the wild, unconquered lands.
Ændor is where the first hardy explorers stopped for a time, only to realize they’d found paradise. Far away from the corruption of Malthar, the rich loam of the northern peninsula, the game in the forests, and a natural cove harbor made this slow-growing city the perfect sanctuary for the world-weary - and for those looking to leave their old lives behind.
The Ændish consist primarily of humans, vasriel, and kâlindival citizens; others are accepted but are clear minorities.
PERKS & QUIRKS
| PERK |
REQUIREMENT |
QUIRK |
REQUIREMENT |
| GENEROUS |
Give to others in need. |
SPENDTHRIFT |
Spend foolishly or too much |
| INNOCENT |
Believe a story which might not be true |
OBLIVIOUS |
Ignore obvious inconsistencies in a story |
| LOYAL |
Believe a contact’s information or promise |
SYCOPHANT |
Permit a contact to lie to or betray you |
| PIOUS |
Hew to the teaching of your faith |
ZEALOT |
Punish others for not believing your faith |
| SPONTANEOUS |
Do something unexpected |
COMPULSIVE |
Do something unexpected and inappropriate |
| WELCOMING |
Assume a newcomer has good intent |
NAÏVE |
Forgive a newcomer for clear transgressions |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| EXPLORER |
Freeman |
Dawn |
Navigator |
Federation of Challinar |
| SETTLER |
Freeman |
Concordat |
Farmer |
Federation of Challinar |
ALANTHII
The cultures of Alanthii, the Vasriel city formed from the twined and enmeshed branches and canopies of the giant trees in the south of Dalkiar. Ancient and a bit self-absorbed, the culture focuses on living with nature instead of in opposition to it.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel (Solindriel) |
Forgiving |
Sycophant |
|
Loyal |
Placating |
|
Mystical |
Superstitious |
|
Nostalgic |
Mournful |
|
Patient |
Martyr |
|
Wise |
Inscrutable |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| DRUID |
Clergy |
Rilanari |
Botanist |
Council of Alanthii |
| SCOUT |
Freeman |
Dawn |
Trapper |
Countil of Alanthii |
ANLADRIAN
The seaport of Anlador is home to this culture, with its sea-maze, its towering, mechanized locks, and its dual personality as an old drab military town now surrounded by a bustling trade hub beyond its inner walls.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Human |
Adventurous |
Wanderlust |
|
Detached |
Ascetic |
|
Charismatic |
Conceited |
|
Profiteering |
Selfish |
|
Spontaneous |
Compulsive |
|
Subtle |
Timid |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| POLITICIAN |
Nobility |
Iconoclast |
Debater |
Maltharian Autarchy |
| TRADER |
Merchant |
Concordat |
Haggler |
Maltharian Autarchy |
AREGIAN
The center of Ur culture, Areg is a city of massive carven and engraved stone circles and spheres, standing as a study in both grandiose form and detailed function from the perspective of the giants. Cycles of all kinds - life, death, love, war, commerce, and philosophy - find themselves inscribed in the stone surfaces of the city’s walls, and their winding, visual storytelling merges in strange ways when walls and cycles converge and then split off again.
The Ur have made an attempt to build Areg in such a way where other species could feel welcome, but its simple scale is offputting to most others, and its vast, inscribed halls and otherwise crude niceties make it a difficult place to love for any but its makers.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Ur |
Cunning |
Disdainful |
|
Generous |
Spendthrift |
|
Innocent |
Oblivious |
|
Just |
Vengeful |
|
Mystical |
Superstitious |
|
Passionate |
Combative |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| DEFENDER |
Peasant |
Ardusari |
Blacksmith |
Imperial Areg |
| PHILOSOPHER |
Clergy |
Valdurani |
Theologist |
The Navigators |
BETRILLAN
The pastoral Betril Isle, nestled safely off the coast of Dalkiar, has been home to the kâlindival for centuries. Not enough of a threat to invade, and with a home situated to be unimportant from a strategic perspective, Betril has withstood the holy wars which devastated Dalkiar mostly intact, and its inhabitants reflect that in their bucolic, friendly passivity.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Kalindival |
Innocent |
Oblivious |
|
Inquisitive |
Meddling |
|
Nostalgic |
Mournful |
|
Patient |
Martyr |
|
Subtle |
Timid |
|
Welcoming |
Naïve |
|
|
|
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| INVENTOR |
Merchant |
Valdurani |
Sage |
Kâlindivallan Geniocracy |
| THIEF |
Vagrant |
Varanost |
Sneak |
The Unquiet |
CAVAGAR
The Gochin cities and villages who swear fealty to them form the Cavagar culture, a loosely defined group whose beliefs and behaviors stem from an unshakeable faith in self, an undue reverence for the past, and a distaste for external opinions.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Gochin |
Bold |
Foolhardy |
|
Commanding |
Domineering |
|
Cunning |
Disdainful |
|
Experienced |
Combative |
|
Passionate |
Compulsive |
|
Spontaneous |
Jaded |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| BARBARIAN |
Vagrant |
Pag’ai |
Tracker |
Tribal Gochin |
| SHAMAN |
Clergy |
Daloric |
Storyteller |
Tribal Gochin |
CERIPHŒSIAN
One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.
The Republic of Ceriphos was known as the center of wisdom and knowledge of the Adaric Archipelagos. Originally formed by runaway slaves from Rhaliman, it proudly aligned itself against the barbarism of that slave state. While they grew powerful and fought valiantly against the injustices of the slavers, in the end, their pride proved their undoing. Refusing to see see the growing threat of Ilduroth, or the need to ally against a far greater evil, Ceriphos fell when the iron fleet sailed from Ilduroth, leaving Deligos and Rhaliman alone to fight the awakened evil of the wraith queen.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel |
Aesthetic |
Hedonist |
| Human |
Forgiving |
Placating |
| Kâlindur |
Generous |
Spendthrift |
|
Nostalgic |
Mournful |
|
Pious |
Zealot |
|
Wise |
Inscrutable |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| MINSTREL |
Merchant |
Dawn |
Musician |
Maltharian Autarchy |
| RANCHER |
Freeman |
Rilanari |
Rider |
Maltharian Autarchy |
CHALLINAI
Tiring of the constant wars and politics of Dalkiar, these hardy explorers ventured west, to Vadria, and forged homes there from the wild, unconquered lands from the salt mines of Challinar to the rich loam of Aendor.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Human |
Adventurous |
Wanderlust |
| Solindriel |
Artisan |
Ascetic |
| Kâlindival |
Centered |
Cold |
|
Guarded |
Xenophobic |
|
Loyal |
Sycophant |
|
Stern |
Grim |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| EXPLORER |
Freeman |
Dawn |
Navigator |
Federation of Challinar |
| SETTLER |
Freeman |
Concordat |
Farmer |
Federation of Challinar |
CHRYSIALBAU
The combined lands of the Courts of Snow and Soot, the Zephriel kingdom of Chrysialbau has never known peace, for change is in its very nature. Few who sojourn there remember it clearly, and fewer still care to recount the tales they do recall.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Fey |
Aesthetic |
Hedonist |
|
Charismatic |
Conceited |
|
Passionate |
Combative |
|
Pragmatic |
Amoral |
|
Spontaneous |
Compulsive |
|
Wise |
Inscrutable |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| THREAD-CUTTER |
Nobility |
Unitarian |
Vivisectionist |
Tywysoges Huddygl |
| WINE-PROCURER |
Nobility |
Unitarian |
Magician |
Tywysog o Eira |
CONSPIRACY
The Dölgöthran Conspiracy is a vast, loose network of Dölgöthran agents, all working in one way or another to further their dark masters’ ends. While many Dölgöthros adopt the Culture of their host species, some, upon learning the truth, will turn their interests to their true nature, and the culture of the Conspiracy is what they find.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Dölgöthros |
Centered |
Cold |
|
Guarded |
Xenophobic |
|
Patient |
Martyr |
|
Pragmatic |
Amoral |
|
Subtle |
Timid |
|
Experienced |
Jaded |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| SPY |
Freeman |
Varanost |
Observer |
Dölgöthran Conspiracy |
| WAKENER |
Clergy |
Unitarian |
Persuader |
Dölgöthran Conspiracy |
DELIGOSIAN
One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.
Deligos was a loose confederation of seafarers, traders, and pirates, attempting to make their way in the world and removed from the conflict between Ceriphos and Rhaliman.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel |
Charismatic |
Conceited |
| Human |
Cunning |
Disdainful |
|
Inquisitive |
Meddling |
|
Passionate |
Combative |
|
Profiteering |
Selfish |
|
Welcoming |
Naïve |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| MINSTREL |
Merchant |
Dawn |
Musician |
Maltharian Autarchy |
| RANCHER |
Freeman |
Rilanari |
Rider |
Maltharian Autarchy |
ECHOINE
The Lyðuðræ come from a deep place in the earth, a towering city of acid-carved stone, complete darkness, and the unending clacks and snaps of echolocation all around them. To most foreigners it is madness, but to the Lyðuðræ it is the Deep Dream.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Lyðuðræ |
Aesthetic |
Hedonistic |
|
Guarded |
Xenophobic |
|
Loyal |
Sycophant |
|
Mystic |
Superstitious |
|
Subtle |
Timid |
|
Wise |
Inscrutable |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| LLYNHWEY (Diplomat) |
Nobility |
Dusk |
Demagogue |
Lysudran Imperatrix |
| SHULSHARRH (Architect) |
Nobility |
Dusk |
Stonemason |
Lysudran Imperatrix |
| VLLYCHYYN (Accessorist) |
Freeman |
Dusk |
Artist |
Lysudran Imperatrix |
| SSIL-FHYLYR (Far Trader) |
Merchant |
Concordat |
Trader |
Lysudran Imperatrix |
HENGIAN
Those who hail from the Isle of Henge, named for the immense and ancient stone monoliths which dwarf the city built underneath them, has a long and storied history of sailing, piracy, and putting one’s nose where it does not belong.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Human |
Adventurous |
Wanderlust |
|
Bold |
Foolhardy |
|
Forgiving |
Placating |
|
Loyal |
Sycophant |
|
Pious |
Zealot |
|
Profiteering |
Selfish |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| INQUISITOR |
Clergy |
Iconoclast |
Observer |
Maltharian Autarchy |
| SAILOR |
Peasant |
Dawn |
Sailor |
The Unquiet |
ILDUROTHI
One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world._
Ilduran was the first kingdom of the Archipelagos, and although its citizens held firm against the growing barbarity and bloodthirst of the younger kings, its kings fell, slowly, into the thrall of the dark voices deep within the island’s heart.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Kâlindur |
Bold |
Foolhardy |
| Human |
Commanding |
Domineering |
|
Passionate |
Combative |
|
Pragmatic |
Amoral |
|
Stern |
Grim |
|
Experienced |
Jaded |
|
|
|
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| MINSTREL |
Merchant |
Dawn |
Musician |
Maltharian Autarchy |
| RANCHER |
Freeman |
Rilanari |
Rider |
Maltharian Autarchy |
KHOZHN-AH
The culture of the Drakkhozhn mainland, Khozhn’ol. Militaristic, amoral, and ancient.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Drakkhozhn |
Artisan |
Ascetic |
|
Centered |
Cold |
|
Commanding |
Domineering |
|
Guarded |
Xenophobic |
|
Just |
Vengeful |
|
Pragmatic |
Amoral |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| KHOZHN’AKAN (Soldier) |
Freeman |
Ancestors |
Strategist |
Imperial Khozhn’ol |
| MAHAL-KAL’AK (Mystic) |
Clergy |
Ancestors |
Astrology |
The Navigators |
MALTHARIAN
The apex of culture and progress on Dalkiar, home to the Autarch and his Council of Oligarchs. Expanding its influence daily by providing magical power to remote areas and its own military, the Autarchy is the de facto master of the modern world.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel |
Aesthete |
Hedonist |
| Human |
Charismatic |
Conceited |
|
Commanding |
Domineering |
|
Inquisitive |
Meddling |
|
Profiteering |
Selfish |
|
Welcoming |
Naïve |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| OLIGARCH |
Nobility |
Iconoclast |
Demagogue |
Maltharian Autarchy |
| WARDEN |
Freeman |
Iconoclast |
Logistician |
Maltharian Autarchy |
RHALIMANI
One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.
Rhaliman, overly reliant on enslaved laborers, was the greatest military power of the Archipelagos, and was ultimately responsible for marshaling the remaining might of the islands against the encroaching darkness of Ilduroth after the fall of Ceriphos.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel |
Adventurous |
Wanderlust |
| Human |
Bold |
Foolhardy |
|
Centered |
Cold |
|
Charismatic |
Conceited |
|
Commanding |
Domineering |
|
Cunning |
Disdainful |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| MINSTREL |
Merchant |
Dawn |
Musician |
Maltharian Autarchy |
| RANCHER |
Freeman |
Rilanari |
Rider |
Maltharian Autarchy |
THÂRNUL
The Golden Age of the Kâlindur ended when their island home sank beneath the waves, and the Kâlindur have never forgotten - or recovered. The Exiles occupy half-hearted settlements or wander, never quite finding their way back to a home which ceased to exist long ago.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Kâlindur |
Detached |
Ascetic |
|
Nostalgic |
Mournful |
|
Pious |
Zealot |
|
Stern |
Grim |
|
Just |
Vengeful |
|
Experienced |
Jaded |
|
|
|
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| ALCHEMIST |
Clergy |
Valdurani |
Alchemist |
The Navigators |
| THANE |
Nobility |
Concordat |
Logistician |
Kâlindikar Remnant |
VANAGARI
The Vasriel of Vanagar rejected the sun and the trees, choosing instead the dark, frozen majesty of their ice-carven halls. Heavily political, deeply treacherous, and harrowingly beautiful, the Tenebriel and their chosen home are reflections of each other.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Vasriel (Tenebriel) |
Aesthete |
Hedonist |
|
Centered |
Cold |
|
Guarded |
Xenophobic |
|
Pragmatic |
Amoral |
|
Subtle |
Timid |
|
Wise |
Inscrutable |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| ASSASSIN |
Clergy |
Torani |
Stealth |
Thurgaran Federation |
| HOSTELER |
Merchant |
Varanost |
Observation |
The Navigators |
HERMIT
Hermits have left behind civilizations and cultures for reasons known only to them, and have learned to live by their wits and their instincts.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Sutharis |
Forgiving |
Placating |
| (Any) |
Generous |
Spendthrift |
|
Mystical |
Superstitious |
|
Nostalgic |
Mournful |
|
Patient |
Martyr |
|
Pious |
Zealot |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| HEALER |
Peasant |
Elewani |
Healer |
1 per die allowed |
| MONK |
Freeman |
Unitarian |
Theology |
1 per die allowed |
NOMAD
Nomads reject greater civilization and retain the bonds of small familial groups, moving from place to place to avoid scrutiny and remaining fiercely loyal to their blood kin, while eternally suspicious of outsiders.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Fomori |
Cunning |
Disdainful |
| (Any) |
Detached |
Ascetic |
|
Innocent |
Naïve |
|
Just |
Vengeful |
|
Patient |
Martyr |
|
Profiteering |
Selfish |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| HUNTER |
Freeman |
Torani |
Tracker |
1 per die allowed |
| SHEPHERD |
Freeman |
Rilanari |
Animal Husbandry |
1 per die allowed |
WANDERER
Unlike Hermits, Wanderers occasionally desire the company of others, though their tolerance is low and they’re unlikely to make or keep deep relationships. Always on the move and always alone, whether they’re running to or from something is never clear.
PERKS & QUIRKS
| SPECIES |
PERKS |
QUIRKS |
| Syyn |
Adventurous |
Wanderlust |
| (Any) |
Bold |
Foolhardy |
|
Inquisitive |
Meddling |
|
Spontaneous |
Compulsive |
|
Stern |
Grim |
|
Experienced |
Jaded |
COMMON BACKGROUNDS
| NAME |
SOCIAL |
FAITH |
PROFESSION |
FACTION ALIGNMENT |
| OUTLANDER |
Vagrant |
Concordat |
Forager |
1 per die allowed |
| MERCENARY |
Peasant |
Pag’ai |
Tactician |
1 per die allowed |