Perks & Quirks


TABLE G: PLAYABLE CULTURES & BACKGROUNDS

ÆNDISH

Tiring of the constant wars and politics, hardy Dalkrian explorers and pioneers ventured west, to Vadria, and forged homes there from the wild, unconquered lands.

Ændor is where the first hardy explorers stopped for a time, only to realize they’d found paradise. Far away from the corruption of Malthar, the rich loam of the northern peninsula, the game in the forests, and a natural cove harbor made this slow-growing city the perfect sanctuary for the world-weary - and for those looking to leave their old lives behind.

The Ændish consist primarily of humans, vasriel, and kâlindival citizens; others are accepted but are clear minorities.

PERKS & QUIRKS

PERK REQUIREMENT QUIRK REQUIREMENT
GENEROUS Give to others in need. SPENDTHRIFT Spend foolishly or too much
INNOCENT Believe a story which might not be true OBLIVIOUS Ignore obvious inconsistencies in a story
LOYAL Believe a contact’s information or promise SYCOPHANT Permit a contact to lie to or betray you
PIOUS Hew to the teaching of your faith ZEALOT Punish others for not believing your faith
SPONTANEOUS Do something unexpected COMPULSIVE Do something unexpected and inappropriate
WELCOMING Assume a newcomer has good intent NAÏVE Forgive a newcomer for clear transgressions
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
EXPLORER Freeman Dawn Navigator Federation of Challinar
SETTLER Freeman Concordat Farmer Federation of Challinar

ALANTHII

The cultures of Alanthii, the Vasriel city formed from the twined and enmeshed branches and canopies of the giant trees in the south of Dalkiar. Ancient and a bit self-absorbed, the culture focuses on living with nature instead of in opposition to it.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel (Solindriel) Forgiving Sycophant
Loyal Placating
Mystical Superstitious
Nostalgic Mournful
Patient Martyr
Wise Inscrutable
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
DRUID Clergy Rilanari Botanist Council of Alanthii
SCOUT Freeman Dawn Trapper Countil of Alanthii

ANLADRIAN

The seaport of Anlador is home to this culture, with its sea-maze, its towering, mechanized locks, and its dual personality as an old drab military town now surrounded by a bustling trade hub beyond its inner walls.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Human Adventurous Wanderlust
Detached Ascetic
Charismatic Conceited
Profiteering Selfish
Spontaneous Compulsive
Subtle Timid
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
POLITICIAN Nobility Iconoclast Debater Maltharian Autarchy
TRADER Merchant Concordat Haggler Maltharian Autarchy

AREGIAN

The center of Ur culture, Areg is a city of massive carven and engraved stone circles and spheres, standing as a study in both grandiose form and detailed function from the perspective of the giants. Cycles of all kinds - life, death, love, war, commerce, and philosophy - find themselves inscribed in the stone surfaces of the city’s walls, and their winding, visual storytelling merges in strange ways when walls and cycles converge and then split off again.

The Ur have made an attempt to build Areg in such a way where other species could feel welcome, but its simple scale is offputting to most others, and its vast, inscribed halls and otherwise crude niceties make it a difficult place to love for any but its makers.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Ur Cunning Disdainful
Generous Spendthrift
Innocent Oblivious
Just Vengeful
Mystical Superstitious
Passionate Combative
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
DEFENDER Peasant Ardusari Blacksmith Imperial Areg
PHILOSOPHER Clergy Valdurani Theologist The Navigators

BETRILLAN

The pastoral Betril Isle, nestled safely off the coast of Dalkiar, has been home to the kâlindival for centuries. Not enough of a threat to invade, and with a home situated to be unimportant from a strategic perspective, Betril has withstood the holy wars which devastated Dalkiar mostly intact, and its inhabitants reflect that in their bucolic, friendly passivity.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Kalindival Innocent Oblivious
Inquisitive Meddling
Nostalgic Mournful
Patient Martyr
Subtle Timid
Welcoming Naïve
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
INVENTOR Merchant Valdurani Sage Kâlindivallan Geniocracy
THIEF Vagrant Varanost Sneak The Unquiet

CAVAGAR

The Gochin cities and villages who swear fealty to them form the Cavagar culture, a loosely defined group whose beliefs and behaviors stem from an unshakeable faith in self, an undue reverence for the past, and a distaste for external opinions.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Gochin Bold Foolhardy
Commanding Domineering
Cunning Disdainful
Experienced Combative
Passionate Compulsive
Spontaneous Jaded
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
BARBARIAN Vagrant Pag’ai Tracker Tribal Gochin
SHAMAN Clergy Daloric Storyteller Tribal Gochin

CERIPHŒSIAN

One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.

The Republic of Ceriphos was known as the center of wisdom and knowledge of the Adaric Archipelagos. Originally formed by runaway slaves from Rhaliman, it proudly aligned itself against the barbarism of that slave state. While they grew powerful and fought valiantly against the injustices of the slavers, in the end, their pride proved their undoing. Refusing to see see the growing threat of Ilduroth, or the need to ally against a far greater evil, Ceriphos fell when the iron fleet sailed from Ilduroth, leaving Deligos and Rhaliman alone to fight the awakened evil of the wraith queen.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel Aesthetic Hedonist
Human Forgiving Placating
Kâlindur Generous Spendthrift
Nostalgic Mournful
Pious Zealot
Wise Inscrutable
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
MINSTREL Merchant Dawn Musician Maltharian Autarchy
RANCHER Freeman Rilanari Rider Maltharian Autarchy

CHALLINAI

Tiring of the constant wars and politics of Dalkiar, these hardy explorers ventured west, to Vadria, and forged homes there from the wild, unconquered lands from the salt mines of Challinar to the rich loam of Aendor.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Human Adventurous Wanderlust
Solindriel Artisan Ascetic
Kâlindival Centered Cold
Guarded Xenophobic
Loyal Sycophant
Stern Grim
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
EXPLORER Freeman Dawn Navigator Federation of Challinar
SETTLER Freeman Concordat Farmer Federation of Challinar

CHRYSIALBAU

The combined lands of the Courts of Snow and Soot, the Zephriel kingdom of Chrysialbau has never known peace, for change is in its very nature. Few who sojourn there remember it clearly, and fewer still care to recount the tales they do recall.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Fey Aesthetic Hedonist
Charismatic Conceited
Passionate Combative
Pragmatic Amoral
Spontaneous Compulsive
Wise Inscrutable
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
THREAD-CUTTER Nobility Unitarian Vivisectionist Tywysoges Huddygl
WINE-PROCURER Nobility Unitarian Magician Tywysog o Eira

CONSPIRACY

The Dölgöthran Conspiracy is a vast, loose network of Dölgöthran agents, all working in one way or another to further their dark masters’ ends. While many Dölgöthros adopt the Culture of their host species, some, upon learning the truth, will turn their interests to their true nature, and the culture of the Conspiracy is what they find.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Dölgöthros Centered Cold
Guarded Xenophobic
Patient Martyr
Pragmatic Amoral
Subtle Timid
Experienced Jaded
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
SPY Freeman Varanost Observer Dölgöthran Conspiracy
WAKENER Clergy Unitarian Persuader Dölgöthran Conspiracy

DELIGOSIAN

One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.

Deligos was a loose confederation of seafarers, traders, and pirates, attempting to make their way in the world and removed from the conflict between Ceriphos and Rhaliman.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel Charismatic Conceited
Human Cunning Disdainful
Inquisitive Meddling
Passionate Combative
Profiteering Selfish
Welcoming Naïve
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
MINSTREL Merchant Dawn Musician Maltharian Autarchy
RANCHER Freeman Rilanari Rider Maltharian Autarchy

ECHOINE

The Lyðuðræ come from a deep place in the earth, a towering city of acid-carved stone, complete darkness, and the unending clacks and snaps of echolocation all around them. To most foreigners it is madness, but to the Lyðuðræ it is the Deep Dream.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Lyðuðræ Aesthetic Hedonistic
Guarded Xenophobic
Loyal Sycophant
Mystic Superstitious
Subtle Timid
Wise Inscrutable
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
LLYNHWEY (Diplomat) Nobility Dusk Demagogue Lysudran Imperatrix
SHULSHARRH (Architect) Nobility Dusk Stonemason Lysudran Imperatrix
VLLYCHYYN (Accessorist) Freeman Dusk Artist Lysudran Imperatrix
SSIL-FHYLYR (Far Trader) Merchant Concordat Trader Lysudran Imperatrix

HENGIAN

Those who hail from the Isle of Henge, named for the immense and ancient stone monoliths which dwarf the city built underneath them, has a long and storied history of sailing, piracy, and putting one’s nose where it does not belong.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Human Adventurous Wanderlust
Bold Foolhardy
Forgiving Placating
Loyal Sycophant
Pious Zealot
Profiteering Selfish
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
INQUISITOR Clergy Iconoclast Observer Maltharian Autarchy
SAILOR Peasant Dawn Sailor The Unquiet

ILDUROTHI

One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world._

Ilduran was the first kingdom of the Archipelagos, and although its citizens held firm against the growing barbarity and bloodthirst of the younger kings, its kings fell, slowly, into the thrall of the dark voices deep within the island’s heart.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Kâlindur Bold Foolhardy
Human Commanding Domineering
Passionate Combative
Pragmatic Amoral
Stern Grim
Experienced Jaded
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
MINSTREL Merchant Dawn Musician Maltharian Autarchy
RANCHER Freeman Rilanari Rider Maltharian Autarchy

KHOZHN-AH

The culture of the Drakkhozhn mainland, Khozhn’ol. Militaristic, amoral, and ancient.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Drakkhozhn Artisan Ascetic
Centered Cold
Commanding Domineering
Guarded Xenophobic
Just Vengeful
Pragmatic Amoral
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
KHOZHN’AKAN (Soldier) Freeman Ancestors Strategist Imperial Khozhn’ol
MAHAL-KAL’AK (Mystic) Clergy Ancestors Astrology The Navigators

MALTHARIAN

The apex of culture and progress on Dalkiar, home to the Autarch and his Council of Oligarchs. Expanding its influence daily by providing magical power to remote areas and its own military, the Autarchy is the de facto master of the modern world.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel Aesthete Hedonist
Human Charismatic Conceited
Commanding Domineering
Inquisitive Meddling
Profiteering Selfish
Welcoming Naïve
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
OLIGARCH Nobility Iconoclast Demagogue Maltharian Autarchy
WARDEN Freeman Iconoclast Logistician Maltharian Autarchy

RHALIMANI

One of the lost cultures of the Adaric Archipelagos, far to the south. Separated from the North for hundreds of years, their perspectives are quaint and archaic, and they have had a difficult time re-integrating into the modern world.

Rhaliman, overly reliant on enslaved laborers, was the greatest military power of the Archipelagos, and was ultimately responsible for marshaling the remaining might of the islands against the encroaching darkness of Ilduroth after the fall of Ceriphos.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel Adventurous Wanderlust
Human Bold Foolhardy
Centered Cold
Charismatic Conceited
Commanding Domineering
Cunning Disdainful
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
MINSTREL Merchant Dawn Musician Maltharian Autarchy
RANCHER Freeman Rilanari Rider Maltharian Autarchy

THÂRNUL

The Golden Age of the Kâlindur ended when their island home sank beneath the waves, and the Kâlindur have never forgotten - or recovered. The Exiles occupy half-hearted settlements or wander, never quite finding their way back to a home which ceased to exist long ago.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Kâlindur Detached Ascetic
Nostalgic Mournful
Pious Zealot
Stern Grim
Just Vengeful
Experienced Jaded
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
ALCHEMIST Clergy Valdurani Alchemist The Navigators
THANE Nobility Concordat Logistician Kâlindikar Remnant

VANAGARI

The Vasriel of Vanagar rejected the sun and the trees, choosing instead the dark, frozen majesty of their ice-carven halls. Heavily political, deeply treacherous, and harrowingly beautiful, the Tenebriel and their chosen home are reflections of each other.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Vasriel (Tenebriel) Aesthete Hedonist
Centered Cold
Guarded Xenophobic
Pragmatic Amoral
Subtle Timid
Wise Inscrutable
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
ASSASSIN Clergy Torani Stealth Thurgaran Federation
HOSTELER Merchant Varanost Observation The Navigators

HERMIT

Hermits have left behind civilizations and cultures for reasons known only to them, and have learned to live by their wits and their instincts.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Sutharis Forgiving Placating
(Any) Generous Spendthrift
Mystical Superstitious
Nostalgic Mournful
Patient Martyr
Pious Zealot
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
HEALER Peasant Elewani Healer 1 per die allowed
MONK Freeman Unitarian Theology 1 per die allowed

NOMAD

Nomads reject greater civilization and retain the bonds of small familial groups, moving from place to place to avoid scrutiny and remaining fiercely loyal to their blood kin, while eternally suspicious of outsiders.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Fomori Cunning Disdainful
(Any) Detached Ascetic
Innocent Naïve
Just Vengeful
Patient Martyr
Profiteering Selfish
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
HUNTER Freeman Torani Tracker 1 per die allowed
SHEPHERD Freeman Rilanari Animal Husbandry 1 per die allowed

WANDERER

Unlike Hermits, Wanderers occasionally desire the company of others, though their tolerance is low and they’re unlikely to make or keep deep relationships. Always on the move and always alone, whether they’re running to or from something is never clear.

PERKS & QUIRKS
SPECIES PERKS QUIRKS
Syyn Adventurous Wanderlust
(Any) Bold Foolhardy
Inquisitive Meddling
Spontaneous Compulsive
Stern Grim
Experienced Jaded
COMMON BACKGROUNDS
NAME SOCIAL FAITH PROFESSION FACTION ALIGNMENT
OUTLANDER Vagrant Concordat Forager 1 per die allowed
MERCENARY Peasant Pag’ai Tactician 1 per die allowed