Perks & Quirks
OVERVIEW
Perks and Quirks are aspects of your Character that sets them apart - special ways in which they can influence the rules in their favor.
- PERKS: Purely positive ways you can gain a situational gameplay advantage.
- QUIRKS: Additional ways to manipulate gameplay outcomes, but at a cost to your Character.
SPECIES PERKS AND QUIRKS
When selecting a species, your character receives both the Perk and the Quirk defined by the Species they have selected.
CULTURAL PERKS AND QUIRKS
Cultures present a selection of six Perks and six Quirks. Characters may choose up to three Perks from the list, but for each Perk they choose, they must choose a Quirk which doesn’t correspond to the Perk (Quirks are related to the Perks they’re aligned with on the Perks and Quirks table).
For instance, if you choose the “Khozhn-ah” culture and the “Just” perk, you can choose any Quirk except Vengeful.