Species Specifics
SPECIES PERKS AND QUIRKS
When selecting a species, your character receives both the Perk and the Quirk defined by the Species they have selected.
TABLE I: SPECIES PERKS & QUIRKS
PERK: ADRENAL
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Gochin) | Once per round, when you’re struck in melee combat and take BODY damage, you regain 1 Momentum, which you can immediately use as a RIPOSTE against any adjacent foe. Note that a successful Riposte will not retroactively stop you from taking BODY damage; it simply gives you an opportunity to strike back immediately. |
PERK: ADAPTABLE
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Human) | Once per Scene, you may treat an Ability’s Talent as SUPERNAL when attempting a previously failed Challenge using the same Ability. On a Triumph, Subsequent Checks in the same scene are also made as if the Ability’s Talent were SUPERNAL. |
PERK: CONSPIRATOR
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Dölgöthros) | When first entering a settlement you’ve never visited before, you can roll your Observer Ability with SUPERNAL talent in order to find and identify a Dölgöthran ally who will help or guide you. Though their social position, personality, and attitude towards you cannot be predicted, they will help you to the best of their abilities. Once you’ve made contact, any DIPLOMACY Skill used on the individual can also be rolled with SUPERNAL Talent. |
DEATHLESS
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Husk) | You cannot truly die, no matter how much damage you take. When one of your Aspect Pools goes Negative, you simply become dormant for a while. If your body is destroyed, you reform after a day within a mile of your fall. |
DIPLOMATIC
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Lyðuðræ) | Any time you’re trying to smooth over (as opposed to instigate or inflame) a situation, you can treat your Talent in any DIPLOMAT Skilled Ability as SUPERNAL - even if you have no Training. Additionally, you can treat the Talent of any Ability as SUPERNAL if you decide to betray either individual you previously calmed using your DIPLOMAT skill. This benefit can remain indefinitely, but will expire after the first action against either target. |
DREADED
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Drakkhozhn) | The first time you meet a Character, you can attempt to Intimidate that Character and roll your Talent for that Ability as SUPERNAL. If you succeed, you may always roll your Intimidation Ability as SUPERNAL against that same individual. Additionally, you can treat the Talent of any hostile Ability as SUPERNAL when using that Ability against a target currently Intimidated by you. |
FEY
| SOURCE | MECHANIC |
|---|---|
| SPECIES (Zephriel) | Treat your Talent roll as SUPERNAL every time you use an Ability after substantially changing your mind (eg, not just a small detail, but an entire approach, tactic, or strategy). If you’re in combat, you can only change your mind once per turn. |
JUGGERNAUT
| NAME | SOURCE | MECHANIC |
|---|---|---|
| JUGGERNAUT | SPECIES (Kâlindur) | Any time your BODY POOL Goes Zero during a Scene, roll against your Fortitude with a TN equivalent to the amount of damage you took. On a SUCCESS, you retain 1 point in your BODY POOL. On a TRIUMPH, you restore half your BODY pool. |
| NAME | SOURCE | MECHANIC |
|---|---|---|
| OBDURATE | SPECIES (Syyn) | Any time you are attacked by a SKILL or a SPELL which attempts to alter your opinion or force you to do something against your will, you can attempt to resist that outside influence at ADVANTAGE. |
| NAME | SOURCE | MECHANIC |
|---|---|---|
| PRESCIENT | SPECIES (Eidolon) | You can never be SURPRISED. Additionally, any time you roll for INITIATIVE, you can treat your Talent as though it was SUPERNAL, no matter what Ability you’re using for the roll. Finally, once per Scene, you can choose an Ally to make a Challenge Roll with SUPERNAL Talent. |
| NAME | SOURCE | MECHANIC |
|---|---|---|
| PRETERNATURAL | SPECIES (Fomori) | Once per Scene, you can make a Challenge Roll with one of your GIFTS as though your Talent were SUPERNAL. On a TRIUMPH, you may continue to treat your Talent as SUPERNAL for the rest of the Scene. |
| NAME | SOURCE | MECHANIC |
|---|---|---|
| RUMINATIVE | SPECIES (Ur) | Any time you are last to act in a Scene or a Combat Round, treat your Talent Roll for your Action as though it were SUPERNAL. |
| NAME | SOURCE | MECHANIC |
|---|---|---|
| SURVIVOR | CULTURE (Cavagar, Conspiracy, Thârilian Exiles, Vadrian, Hermit, Nomad, Wanderer) | Any time you are last to act in a Scene or a Combat Round, treat your Talent Roll for your Action as though it were SUPERNAL. |
TABLE I: PERKS
| Perk | Effect |
|---|---|
| SPECIES | |
| Adaptable | |
| Conspirator | When in a populated area, find an ally who will help or guide you. |
| Deathless | Cannot truly die; when BODY Pool Goes Zero, they simply become dormant for a while. |
| Diplomatic | |
| Dreaded | The first time the Character tries to INTIMIDATE someone, they can do so at Advantage. |
| Fey | |
| Instinctive | |
| Juggernaut | Any time an Aspect Pool could Go Zero, roll against Fortitude. On a Success, remain at 1 point. |
| Patient | |
| Pragmatic | |
| Precise | |
| Prescient | Cannot be surprised. Treat Initiative rolls as though the species were SUPERNAL. |
| Serene | |
| Tremor-Sense | |
| CULTURE | |
| Centered | Treat Talent as prodigal when |
| Charismatic | |
| Curious | |
| Empathic | |
| Genial | |
| Innovative | |
| Loyal | |
| Outspoken | Treat Talent as Prodigal when Persuading large groups or Leading military troops. |
| Profiteer | |
| Seafarer | |
| Subtle | |
| Survivor | |
| Veteran | |
| Wise |
TABLE J: QUIRKS
| Quirk | Effect | Cost |
|---|---|---|
| SPECIES | ||
| Bitter | Immune to effects and damage from cold. No hunger or thirst. | Vulnerable to Heat and Energy |
| Clumsy | ||
| Cold-Blooded | Resistant to poison, disease, and starvation | Vulnerable to cold/heat damage |
| Dour | ||
| Feral | Treat Talent as Prodigal for Initiative checks | Treat Talent as Inept for Social checks |
| Flighty | ||
| Furtive | ||
| Obsessive | ||
| Paranoid | ||
| Savage | Add Piere, Crush, or Overpower tag to an Attack without spending Momentum | Character has Inept Talent for Dodge, Block, andParry |
| Soulless | Treat species as Inept for Diplomacy skills | |
| Supremacist | ||
| Unsettling | ||
| Unyielding | ||
| Vile Blood | Free Regeneration [1]. | Reveals individual as a Dölgöthros (KoS species) |
| CULTURE | ||
| Innovative | ||
| Outspoken | ||
| Charismatic | ||
| Seafarer | ||
| Curious | ||
| Wise | ||
| Empathic | ||
| Veteran | ||
| Survivor | ||
| Centered |