Mechanics


OVERVIEW

Quick reference of how selecting the Dölgöthros species will affect your Character build.

STRENGTHS WEAKNESSES FREEBIES PERK QUIRK
Gifts Anima Novice Observer Conspirator Vile Blood
Psychometry Skills Apprentice Shapeshifter
Novice Psychomancer
Novice Psyche Lore

STRENGTHS

GIFTS

Natural adaptation comes naturally to the Dölgöthros, and so one of their strengths is in Gifts. Note that as a result of their mastery of Shapeshifting, and unlike other Species, they can easily hide any or all of the Gifts they have purchased, only to bring them to bear, even with their current form, at a moment’s notice when need be. Doing so will automatically shift their shape to accommodate the Gift being used, so a Claw might suddenly grow from their hands, or Wings might sprout from their back.

PSYCHOMETRY

Shapeshifting alone does not explain the success of the species, but Shapeshifting plus the ability to use their Mind as a Source of magic certainly helps complete the picture. The entire Species has access to Source in some capacity, though the extent to which each individual has raw potential and then exploits their natural talents is highly variable.

WEAKNESSES

ANIMA

Many Species find they can perform beyond their usual capabilities under times of duress or stress, but the Dölgöthros are not one of those. Perhaps because their unique biological needs sap the inner strength which might otherwise be used in emergencies; perhaps because their physical bodies are more fragile, or perhaps, as they might say, they operate at peak efficiency all the time, instead of occasionally, like the so-called lesser Species.

SKILLS

The Dölgöthros rely on their Shapeshifting and their mental magics to be able to achieve their goals, to the extent that their ability (or even their will) to learn Skills has atrophied somewhat. Considered “doing it the hard way,” most Dölgöthros will attempt a feat by using their natural capabilities instead of through hard work.

FREEBIES

SKILL: Observer: Novice

Given their reliance on mimicry and deception, the one skill they do rely on for survival is well-developed in them all from a very early age. Observing others can serve not only as a mechanism for replacing them, but also for finding others like them.

GIFT: Shapeshifting: Apprentice

All Dölgöthros can shapeshift the entirety of their body for as long as they want.

SOURCE: Psychometry: Novice

All Dölgöthros can access Magic through their own minds, using Psychometry to cannibalize their own BODY points to replenish SPIRIT when their spellcasting has left them weak.

SCHOOL: Psyche School: Novice

Using magic to manipulate minds comes as naturally to the Dölgöthros as breathing, betrayal, and shapeshifting. They are born understanding how to manipulate others using magic, and often forego more traditional debate mechanisms in exchange for simply using Psyche magic to get their way.

PERK: Conspirator

Any time a Dölgöthros first enters a Settlement larger than a Hamlet, they can spend one day of downtime to attract the notice of a fellow Conspirator and request their aid. While the personality and ability of the individual to help the Character is in no way guaranteed, they will always be able to locate a local peer who can lend them at least some kind of aid.

QUIRK: Vile Blood

The unusual physiological makeup of the Dölgöthros means that they need to emulate the type of bleeding of their host species for most nicks and scratches, but for serious wounds, their actual physiology can be revealed, exposing the white, sticky blood which is the telltale sign of the Dölgöthros.

  • BONUS: Character is immune to the [BLEED] condition.
  • COST: Any time the Character would have been inflicted with the [BLEED[] condition, they instead bleed thick, syrupy white goo.