Fomori


BRETT (playing Sneeky Peet): “I sneak up slowly on the camp, taking care to watch out for lookouts or patrols.”

ANDY (the Game Referee): “Roll a Stealth Challenge - you’re being opposed, so just tell me the result.”

BRETT: “Crap, okay… 1d6 for Talent and 2d8 for Training… 15!”

ANDY: “Very nice. Okay, you slide up to just outside the campfire’s ring of light; it doesn’t appear as though anyone has noticed you. There are four - no, wait, five people there - mercenaries by the look of them. A tall human is tending to his equipment, and there’s an imposing-looking drakkhozhn telling a ribald story to her comrades in a deep, resonant voice. The rest are sitting and eating - there’s a pot over the campfire they dip into for seconds.”

BRETT: “Could one of them be the gnoll we’re looking for?”

ANDY: “One of the mercs eating and listening to the drak could be a gnoll - the silhouette is about the right size, but between the unsteady firelight and the fact that their backs are to you it’s hard to be sure.”

BRETT: “If I move to a different vantage point could I make a better guess?”

ANDY: “No guarantees, but it’s possible. What do you do?”


Choosing a Species establishes a baseline as to what a Character’s good and bad at, and how their physiological presence will inform their gameplay. Species define Strengths and Weaknesses (which influence Ability rolls), grant Freebies (which are free Abilities a Character gets just for being that Species), and grant Perks and Quirks (minor ways to break the rules during gameplay; Perks are all positive, but Quirks come at a cost).

Fomori - Lupine Freebies:

  • Enhanced Smell
  • Natural Weapons (Claws)
  • Fortitude

ATHLETE for all Fomori is a great idea.