Sewers
Only found in and after the Age of the Empires, and even then only under the largest of cities or ruins, sewers serve primarily as a means by which to move a city’s water, but they also have a tendency to provide a clandestine means to move within the city itself.
Connecting most commonly to public bath houses, barracks, the homes of affluent nobles and other public places, they attract rats and disease, serve as all too convenient body disposal, and are favored pathways for smugglers and fugitives. Not to be traveled by the faint of heart or the sensitive of nose.
BACKGROUND
Sewers only exist from the Age of Empires onward. It takes the combined learning and magics of the Imperial period to create enough industry to build Sewers, so unless you have a particularly advanced Kingdom experimenting with engineering, you won’t find one of these in a pre-Imperial settlement.
BUILDING
Sewer-building is fairly straightforward if you’ve already built the Settlement it serves. Select entry points from various important locations - bath houses, barracks, rich homes, public wells and so forth, then take those entry points on a separate map and connect them in interesting ways to one or several cisterns, which deal with either the storage or disposal of water. They can link to nearby bodies of water, allowing strange monsters inside the city walls, or they can disguise entire hideouts carved roughly from their walls by those with an interest to remain hidden.