Quality
OVERVIEW
The QUALITY of an item runs as an analogue to difficulty levels; this is useful not only to determine the strength of their effects, but also to understand easily how to set a target number to oppose them when necessary, and how to craft them when a Character wants to.
QUALITY CHART
| ITEM QUALITY | TN | MOD | VALUE | BREAKS |
|---|---|---|---|---|
| CRUDE | 2 | -1 | x0.33 | SACRIFICE |
| COMMON | 4 | 0 | x1 | BOTCH |
| UNCOMMON | 6 | +1 | x3 | - |
| RARE | 8 | +2 | x10 | - |
| EPIC | 10 | +3 | x500 | - |
| LEGENDARY | 12 | +4 | x25,000 | - |
| SINGULAR | 14 | +5 | unique | NEVER |
Info
- TN indicates how hard such an item is to craft, as well as how difficult it is to manipulate directly without a wielder.
- MOD indicates the additional bonus or penalty such an item will provide when using a related Ability.
- VALUE is how much more a Character can expect to pay to attain this Quality of item, compared to a Common item.
- BREAKS notes when an item of this quality can be expected to break - crude implements will break regularly, while common ones will usually only break during worst-case circumstances.