Quality


OVERVIEW

The QUALITY of an item runs as an analogue to difficulty levels; this is useful not only to determine the strength of their effects, but also to understand easily how to set a target number to oppose them when necessary, and how to craft them when a Character wants to.

QUALITY CHART

ITEM QUALITY TN MOD VALUE BREAKS
CRUDE 2 -1 x0.33 SACRIFICE
COMMON 4 0 x1 BOTCH
UNCOMMON 6 +1 x3 -
RARE 8 +2 x10 -
EPIC 10 +3 x500 -
LEGENDARY 12 +4 x25,000 -
SINGULAR 14 +5 unique NEVER
Info
  • TN indicates how hard such an item is to craft, as well as how difficult it is to manipulate directly without a wielder.
  • MOD indicates the additional bonus or penalty such an item will provide when using a related Ability.
  • VALUE is how much more a Character can expect to pay to attain this Quality of item, compared to a Common item.
  • BREAKS notes when an item of this quality can be expected to break - crude implements will break regularly, while common ones will usually only break during worst-case circumstances.