Combat
OVERVIEW
Combat is an orchestrated series of Challenges which occur in chronological order - technically, it’s the most intricate kind of Challenge there is, because it’s a series of Challenges which determine what side of a conflict wins.
The steps you’ll follow in order to work through a Combat Challenge are as follows:
SURPRISE & INITIATIVE
| TRIGGER | MECHANIC | RESULT |
|---|---|---|
| Hostile groups meet | SURPRISE: any Characters unawares? | Unsurprised Characters get 1 Momentum to spend. |
| Parties respond | INITIATIVE: who acts first? | Characters select appropriate Ability to Check. |
| Order of Combat uses Check value, High to Low. |
COMBAT ROUNDS
| TRIGGER | MECHANIC | RESULT |
|---|---|---|
| New round | RECOVERY | Characters regain all lost Momentum (usually max 3) |
| Character’s Turn | MOVE during their Turn | Character can move full movement spending 1 Momentum |
| ACT during their Turn | Character can choose to Act by spending 1 Momentum | |
| ATTACK an enemy | Character can attack an enemy in range by spending 1 Momentum | |
| Other Characters’ Turn | REACT to others’ ACTIONS | Character can choose to React by spending 1 Momentum |
| Character Attacked | DEFEND self from harm | Character can actively or passively Defend themselves. |
| All Characters Acted | Loop back to New round | Loop back to New round / RECOVERY |
| One side defeated | Combat Challenge complete | Heal, loot, and celebrate! |
What follows next are complete rules on attacking, defending, movement and maneuvers during Combat, as well as an example or two.