Difficulty


OVERVIEW

A Character rolling for Successes during a Challenge will have their Target Number set based on the Difficulty of the Challenge.

DIFFICULTY CHART

DIFFICULTY TN MASTERY ITEM QUALITY MOD VALUE BREAKS
EASY 2 NOVICE CRUDE -1 x0.33 SACRIFICE
MODERATE 4 APPRENTICE COMMON 0 x1 BOTCH
TRICKY 6 JOURNEYMAN UNCOMMON +1 x3 -
CHALLENGING 8 ARTISAN RARE +2 x10 -
FOOLHARDY 10 MASTER EPIC +3 x100 -
ABSURD 12 GRANDMASTER LEGENDARY +4 priceless -
SUPERNATURAL 14 PARAGON SINGULAR +5 unique NEVER
Info

MASTERY indicates the mastery level of an Ability - this is for Opposed Challenges. Mastery is always one die tier less than the Mastery level rolls, so opposing a Journeyman who rolls d6 has a TARGET NUMBER of 4.


ITEM information is for both discovered loot and craftable goods.

  • MOD indicates the additional bonus or penalty such an item will provide when using a related Ability.
  • VALUE is how much more a Character can expect to pay to attain this Quality of item, compared to a Common item.
  • BREAKS notes when an item of this quality can be expected to break - crude implements will break regularly, while common ones will usually only break during worst-case circumstances.