States


UNDER CONSIDERATION - OVERVIEW

STATE is something you want to maintain in order to grant yourself a beneficial Condition…

  • STEALTH: maintain to stay HIDDEN
  • ARMORED; maintain to retain MITIGATION during combat
  • FOCUSED: maintain to retain FOCUS during combat
  • FLIGHT: maintain to retain FLYING

… or to maintain on someone else.

  • POISONED: maintain or target stops taking damage.
  • PRONE: maintain or target can get up again and attack without penalty.

BUILDING

BUILDING a STATE is the mechanism to give yourself a benefit, or to give someone else a penalty

Building a STATE is as simple as rolling the dice for the Ability which grants you the State - you don’t need to roll to attain the State, as this is a given (your Character is not, usually, inept).

When you roll the dice, you record the total of the dice as your STATE POOL (note on character sheet, a few slots to track state).

  • A Character can Build State as often as they like, but their State Pool is not additive - its max value will only grow as high as the most recent roll.
  • In combat, Building a State will always require at least one Momentum point.

OPPOSING

States can be opposed by conditions in the environment or by other Characters - the state of Stealth can be opposed by other Characters Observing, for instance; the state of Dodging can be lost by getting attacked a lot, and the state of Flight can be lost through exhaustion or overexertion.

When another outside influence opposes the State you want to maintain, roll your Challenge Class against their