Defending
Players defending
-
When attacked, player chooses their defense mechanism:
- If a player has Momentum left, they can roll an active defense:
- Parry: requires a non-light Weapon; roll Weapon Use against SV
- Botch breaks the weapon (depending on quality)
- Success avoids all damage (and effects which rely on a successful attack).
- Triumph additionally allows immediate free attack (riposte)
- Dodge: requires a free open space adjacent; roll Maneuver against SV
- Botch applies a Wound and drops the player Prone
- Success avoids all damage (and effects which rely on a successful attack).
- Triumph additionally restores one Momentum immediately
- Block: requires a shield; roll Shield Use against SV
- Botch breaks the shield (depending on quality)
- Success avoids all damage (and effects which rely on a successful attack).
- Triumph additionally applies the STUNNED condition, removing all remaining enemy Momentum.
- Parry: requires a non-light Weapon; roll Weapon Use against SV
- If they have no Momentum left, they can roll their passive defense:
- Deflect: requires Armor roll Armor Use against SV
- Botch breaks the armor for the rest of the combat
- Success provides Soak at the armor’s AR
- Triumph absorbs all damage
- Deflect: requires Armor roll Armor Use against SV
- If a player has Momentum left, they can roll an active defense: