Spellcasting
OVERVIEW
CASTING ACTIONS
Spellcasting technically consists of five separate activities:
| PHASE | ROLL | DETAIL |
|---|---|---|
| RESEARCH | - | Character builds the spell they intend to cast later on. |
| RECOVERY | SOURCE | Character regains some SPIRIT Pool. Amount is result of roll. |
| THAUMATURGY | SOURCE | Character binds the spell to their source conduit for casting. Costs 1 Momentum |
| EVOCATION | SCHOOL | Character casts a spell they’ve researched. TN is target’s Abjuration. Costs SPIRIT. |
| RESISTANCE | ABJURATION | Target attempts to resist a spell cast at them. TN is Spell’s Might |
SPELL ATTRIBUTES
| ATTRIBUTE | METRIC | DESCRIPTION |
|---|---|---|
| MIGHT | 1/TN | straight up damage, generally, though also a TN to save against |
| RANGE | 10m | each point here provides 10 meters of range. |
| AREA OF EFFECT | 10m radius | each point affects all targets within a 10 meter radius from the target. |
| DURATION | 1-4 | - 0 points: spell has only an instant duration- 1 point: caster must fully concentrate on this spell to sustain.- 2 points: caster need not concentrate, but spell fails when caster incapacitated.- 3 points: spell sustained even beyond caster death. |
| COMPLEXITY | SUM | The Complexity of a spell is the sum of all of its Attribute Metrics. In order to bind the spell, the Caster will have to roll their Source against the Spell’s Complexity as TN. |
DETAILS
CASTING ACTIVITIES
RESEARCH
Research occurs during downtime, as the character crafts new spells for themselves. Unless the GM rules otherwise, Research is never done during adventuring gameplay. Casters can research as many spells as they like, but as they grow in complexity, it becomes harder for the caster to reliably access them.
RECOVERY
Recovery occurs whenever the caster uses their Source feature to recover Spirit Pool points. As such, the number of times it can be used is limited only by the features of the caster’s Source and their available resources. The number of SPIRIT Pool points recovered is equal to the Source roll made, up to the SPIRIT Pool’s maximum value.
| SOURCE | DESCRIPTION |
|---|---|
| WIZARDRY | Nightly, or 4h rest to absorb ambient energy. |
| PSYCHOMETRY | Nightly, or transfer Body/Luck to Spirit pool up to roll total. |
| SORCERY | Nightly, or sacrifice grey matter of another sentient. |
| RELIGION | Nightly, or render a specific meaningful service to their sponsoring Immortal. |
THAUMATURGY
Thaumaturgy, or Spellbinding, occurs when the caster wants to access a spell they’ve Researched during an Encounter. The Caster rolls their Source Ability against the Complexity of the Spell as Target Number:
| ROLL | RESULT | DESCRIPTION |
|---|---|---|
| 0 | Botch | Spell cannot be cast during this encounter at all. |
| 1 | Sacrifice | Spell can be cast, but at double cost in Spirit |
| 2 | Success | Spell can be cast at normal efficacy |
| 3 | Triumph | Spell can be cast with at no cost in Spirit |
A spell can only be cast after it has been bound via Thaumaturgy during an encounter, and only that spell can be cast until another spell is bound.
EVOCATION
Evocation occurs when the Caster casts a spell, previously bound by Thaumaturgy, on a target. The Caster rolls their School ability against the Target’s Abjuration as Target Number, and results are as follows:
| ROLL | RESULT | DESCRIPTION |
|---|---|---|
| 0 | Botch | Spell effect rebounds on the caster. |
| 1 | Sacrifice | Spell fails, can be cast at double Spirit cost, or its effect (Might) is halved. |
| 2 | Success | Spell is fully effective. |
| 3 | Triumph | Spell’s effect (Might) is doubled. |
ABJURATION
A caster may attempt to abjure an incoming spell effect, mitigating or negating its effects entirely. The Caster rolls their Abjuration ability against the spell’s Might as Target Number, and the results are as follows:
| ROLL | RESULT | DESCRIPTION |
|---|---|---|
| 0 | Botch | Incoming spell’s might is doubled. |
| 1 | Sacrifice | Take full effect, or might is halved but caster loses spellcasting ability for one round |
| 2 | Success | Spell’s Might is halved. |
| 3 | Triumph | Spell has no effect. |
EXAMPLES
SAMPLE SPELLS
| NAME | FIREBOLT | NAME | FIREBALL |
|---|---|---|---|
| SCHOOL | Fire | SCHOOL | Fire |
| MIGHT | 4 | MIGHT | 3 |
| RANGE | 1 | RANGE | 1 |
| AREA OF EFFECT | 0 | AREA OF EFFECT | 1 |
| DURATION | 0 | DURATION | 0 |
| COMPLEXITY | 5 | COMPLEXITY | 5 |
| DESCRIPTION | Launches a firebolt from the caster’s fingertips to a target no more than 30 feet away. The firebolt will do 4 points of fire damage to the target. | DESCRIPTION | Launches a fireball from the caster’s fingertips to a target no more than 30 feet away. The fireball will do 3 points of fire damage to the target and any other target in a 30’ radius from the target. |