Playspaces


PLAYSPACES

The pillars of play define specific scenarios you can expect to encounter while your players are playing inside The Lens.

PILLAR DETAIL
BATTLEFIELD Mastering the art of battlefield control, unit movements, attrition, maneuvering, formations, ambushes, and hearing the lamentation of your enemies.
CRAFTING Crafting includes everything from the preparation and identification of raw materials to their use in ever more complex and impressive constructions.
DIPLOMACY The battle of wits between orators at the podium bears rough similarities to the battles between knights on the field, but the weapons are very different, and the stakes can be much higher.
EXPLORATION The world is huge, and much of it is not known. Exploring the wild reaches beyond the borders can bring rewards, but not without risk.
GOVERNANCE Sometimes it’s not enough to find new lands; sometimes you want to stay there.
MAGIC Accessing magic, creating and casting spells, and the consequences thereof…
SKIRMISH Small group combat, of the kind that dungeon crawls are made of.
TRADE Caravans, barter, economies, imports and exports, profits and losses, risks and rewards