Martials
| TYPE | EFFECT | SPECIAL |
|---|---|---|
| Light Armor | Soak incoming damage using light armor. | Armor soaks all damage. |
| Med. Armor | ||
| Heavy Armor | Armor soaks all damage. | |
| Buckler Shield | ||
| Heater Shield | ||
| Pavise Shield | ||
| Block | Absorb incoming damage with a shield. | Block restores 1 Momentum |
| Dodge | Evade an incoming blow entirely. | Move from 0-15’ into an open space. |
| Weapon | Attack - attempt to strike and do damage | |
| Parry - attempt to deflect an enemy’s attack | ||
| Bludgeon | ||
| Bow/Sling | ||
| Blade, Light | ||
| Blade, Heavy | ||
| Crossbow | ||
| Flail/Whip | ||
| Hammer/Pick | ||
| Polearms | ||
| Spears | ||
| Thrown |
Note
ARMOR: Requires no momentum to use; amount soaked is based on AR.
Tip
WEAPON: Damage is based on .