Perks

PERKS, from Species

PERK SPECIES EFFECT
Adaptable
Conspirator When in a populated area, find an ally who will help or guide you (possibly grudgingly).
Deathless
Diplomatic
Dreaded Treat Talent as Prodigal for Intimidate rolls.
Fey
Instinctive
Juggernaut
Patient
Pragmatic
Precise
Prescient Cannot be surprised. Treat Initiative rolls as though the species were Prodigal.
Serene
Tremor-Sense

PERKS, from Culture

PERK PRODIGAL ABILITY SPECIAL EFFECT
Centered Once per day, treat any Talent as prodigal. Resistant to effects from the Mind school.
Charismatic Choose one Diplomatic Skill, and treat its Talent as Prodigal Gain NPC Demeanor twice as fast, and lose it half as fast.
Curious Choose one Scientist Skill, and treat its Talent as Prodigal. Always roll Observation at Advantage.
Empathic Once per day, let another Character treat any one Talent roll as Prodigal.
Genial
Innovative Choose one Artisan Skill, and treat its Talent as Prodigal
Loyal Roll at Advantage when aiding, assisting, or defending a Patron or Ally
Outspoken Treat Talent as Prodigal when Persuading large groups or Leading military troops.
Profiteer Choose one Trader Skill, and treat its Talent as Prodigal.
Seafarer Roll any skills attempted onboard a ship at Advantage.
Subtle Choose one Scoundrel Skill, and treat its Talent as Prodigal. Re-roll, once, any Botch result for any action taken in complete secret.
Survivor Choose one Survivor Skill, and treat its Talent as Prodigal.
Veteran Choose one Officer Skill, and treat its Talent as Prodigal.
Wise