Aspects


ASPECTS represent the Character’s natural capacity to perform and excel at the actions they take within the game, including everything from swinging swords to dodging fireballs.

THE ROLE OF ASPECTS

WHAT DO ASPECTS DO FOR MY CHARACTER?

ASPECTS are pools of resources that a CHARACTER can tap into. They represent the Character’s relative capability within that Aspect category.

  • A PLAYER can spend Aspect POOL POINTS when…
    • …the Character takes damage, to prevent utter Defeat,
    • … if they want to improve their Character’s chance of success for a CHALLENGE or SAVE, or
    • …when they want to resist a negative CONDITION.

Finally, ASPECTS represent a the limits of a CHARACTER’s endurance, beyond which serious injury is inflicted. When an ASPECT’s POOL POINTS are completely drained, the CHARACTER will suffer ill effects that can last beyond a single scene or encounter

SIX ASPECTS DEFINED

WHAT ARE MY CHARACTER’S ASPECTS?
ASPECT COMMON POOL USAGE
BODY Powerful attacks, extra actions, taking damage in combat, resisting poison or disease.
MIND Skill expertise, memory, willpower, resisting trauma or horror.
SPIRIT Spellcasting, inner strength, confidence, inspiration, resisting the Shadow.
LUCK Can be used in place of other Aspect pool points.
VOID Influence of the Shadow on the Character. Grows when other Aspect Pools drained.
FAVOR Following your Faith’s tenets will grant you Favor, which you can spend like Luck, on yourself or others.

ASSIGNING ASPECTS TO YOUR CHARACTER

ASSIGNING ASPECT VALUES
  • BODY, MIND, SPIRIT, and LUCK are determined based on the CAMPAIGN TYPE your group has chosen.
    • To Assign values to them, distribute the value from your CAMPAIGN TYPE across these four ASPECTS.
  • VOID and FAVOR always start at zero.
ASPECT POOL BUDGET (by Campaign Type)
DOOMED NORMAL AWAKENED FATED CHOSEN MYTHIC
ASPECT POINTS 10 22 34 46 58 70
  • Spend the points indicated from the CAMPAIGN TYPE column BETWEEN BODY, MIND, SPIRIT, and LUCK.
  • BODY, MIND, SPIRIT, and LUCK cannot have values of 0 or less.

BODY ASPECT: BRAWN AND ENDURANCE

WHAT ARE BODY POINTS?

BODY POOL POINTS represent the conditioning, training, endurance, agility, and power of your physical body.

ACTION DETAIL
SPEND Players can spend the BODY points of their Characters to BOOST their CHALLENGE rolls during gameplay when using Gifted or Martial ABILITIES.
LOSE Players can lose BODY points when they are physically hurt or attacked during play, such as during Explorations or Skirmish encounters. CONDITIONS such as Bleeding, Diseased, or Poisoned can also inflict BODY point damage
BRACE When BODY is reduced to or below ZERO, the character must BRACE themselves; they gain the Wounded CONDITION and take a penalty to CHALLENGE Rolls which rely on physical activity.
DEFEAT When a Wounded Character takes additional BODY damage, they are DEFEATED and either removed from play for the rest of the SCENE or risk taking permanent BODY damage.

MIND ASPECT: BRAINS AND TRAINING

WHAT ARE MIND POINTS?

MIND POOL POINTS represent the knowledge, wisdom, willpower, and acuity of your mind.

ACTION DETAIL
SPEND Players can spend the MIND points of their Characters to BOOST their CHALLENGE rolls during gameplay when using Skilled or School ABILITIES.
LOSE Players can lose MIND points when they are mentally taxed or socially humiliated during play, such as during Investigations and Diplomatic encounters. CONDITIONS such as Delusional, Paranoid, or Phobic can also inflict MIND point damage
BRACE When MIND is reduced to or below ZERO, the character must BRACE themselves; they gain the Confused CONDITION and take a penalty to CHALLENGE Rolls which rely on mental activity.
DEFEAT When a Confused Character takes additional MIND damage, they are DEFEATED and either removed from play for the rest of the SCENE or risk taking permanent MIND damage.

SPIRIT ASPECT: MAGIC AND INNER STRENGTH

WHAT ARE SPIRIT POINTS?

SPIRIT POOL POINTS represent the presence, intuition, conviction, and devotion of your spiritual connection to all things.

ACTION DETAIL
SPEND Players can spend the SPIRIT points of their Characters to BOOST their CHALLENGE rolls during gameplay when using Anima or Source ABILITIES.
LOSE Players can lose SPIRIT points when they are spiritually or magically challenged during play, such as during Magical spells and rituals, and communications with the Divine. CONDITIONS such as Corrupted, Haunted, or Severed can also inflict SPIRIT point damage
BRACE When SPIRIT is reduced to or below ZERO, the character must BRACE themselves; they gain the Troubled CONDITION and take a penalty to CHALLENGE Rolls which rely on spiritual activity.
DEFEAT When a Troubled Character takes additional SPIRIT damage, they are DEFEATED and either removed from play for the rest of the SCENE or risk taking permanent SPIRIT damage.

LUCK ASPECT: WHEN ALL ELSE FAILS

WHAT ARE LUCK POINTS?

LUCK POOL POINTS represent an inner reserve of strength that manifests when you need it most.

ACTION DETAIL
SPEND Players can spend the LUCK points of their Characters to BOOST their CHALLENGE rolls during gameplay when using any ABILITIES.
LOSE Players can choose to lose LUCK points instead of BODY, MIND, or SPIRIT points when they’re harmed physically, mentally, or spiritually. CONDITIONS such as Calamity, Doomed, or Severed can also inflict LUCK point damage
BRACE When LUCK is reduced to or below ZERO, the character must BRACE themselves; they gain the Jinxed CONDITION and take a penalty to ALL CHALLENGE Rolls.
DEFEAT When a Jinxed Character takes additional LUCK damage, they are DEFEATED and either removed from play for the rest of the SCENE or risk taking permanent LUCK damage.

VOID ASPECT: ACTIONS HAVE CONSEQUENCES

WHAT ARE VOID POINTS, HOW DO I GET THEM, AND HOW DO I SPEND THEM?

VOID POOL POINTS represent the horrors, traumas, and long-term damage your Character has suffered over the course of their adventuring career.

ACTION DETAIL
GAIN PLAYERS gain 1 VOID point each time they are DEFEATED.
SPEND PLAYERS can spend their CHARACTER’s VOID points to BOOST their CHALLENGE rolls during gameplay when using any ABILITIES. Each time they do so, they gain 1 CORRUPTION point. They must have more VOID points than CORRUPTION points to use their VOID points in this way.
LOSE REFEREES can spend a CHARACTER’s VOID points to negatively affect that CHARACTER’s CHALLENGE rolls during gameplay at any time. The Character’s CORRUPTION total must be at least 1 point.
CORRUPTION CHARACTERS gain CORRUPTION when they spend VOID to their advantage, and lose CORRUPTION when the REFEREE spends VOID to thwart them.

FAVOR ASPECT: STAY THE COURSE

WHAT ARE FAVOR POINTS, HOW DO I GET THEM, AND HOW DO I SPEND THEM?

FAVOR POOL POINTS represent the piety a CHARACTER has shown to their FAITH and their IMMORTAL, and can be used as additional power in a SCENE to either enable their ABILITIES or damage their foes.

ACTION DETAIL
GAIN PLAYERS gain 1 FAVOR point each time they take an IMPACTFUL action which adheres to the tenets of their FAITH.
SPEND PLAYERS can spend their CHARACTER’s FAVOR points in one of three ways: INSPIRATION, EMPOWERMENT, and MANIFESTATION, as described below.
LOSE PLAYERS can lose FAVOR each time they take an IMPACTFUL action which refutes the tenets of their FAITH.

FAVOR can be spent as INSPIRATION, EMPOWERMENT, and MANIFESTATION, and with either ELOS (positive) or ECHTHROS (negative) qualities of their Faith and their Immortal.

FAVOR MECHANICS
MECHANIC ELOS (mercy) ECHTHROS (wrath)
GUIDE PLAYER can spend FAVOR as if they were any other kind of ASPECT points, but may do so on behalf of other CHARACTERS as well. PLAYER can spend FAVOR points to impair a single foe, reducing an enemy’s RATING on a 1:1 basis for each FAVOR point spent for the rest of the SCENE or COMBAT. PLAYER chooses which RATING is reduced.
EMPOWER PLAYER can spend FAVOR points to increase the die tier of any CHARACTER’s defensive Ability or Spell by one die tier per point, for an entire SCENE or COMBAT. PLAYER can spend FAVOR points to increase the die tier of any CHARACTER’s offensive Ability or Spell by one die tier per point, for an entire SCENE or COMBAT.
MANIFEST PLAYER can spend all accumulated FAVOR points to cancel 1 negative CONDITION for all Allied Contacts and Heal 1 ASPECT POOL POINT for each FAVOR point spent. CHARACTER is immune to all DAMAGE and CONDITIONS for that round. PLAYER can spend all accumulated FAVOR points to cause 1 POINT of DAMAGE to all enemies in line of sight for each FAVOR point spent, and inflict the [AFRAID] CONDITION on each enemy without fail. CHARACTER treats every additional attack they make that round as a TRIUMPH.

USING ASPECT POINTS

WHAT DO I DO WITH ASPECT POOL POINTS?

You can SPEND them to defend yourself, boost your abilities, or to fight off debilitating effects; you can REGAIN them by resting, and you can IMPROVE them with experience:

ACTION DETAIL COST / ROLL
DEFEND Spend Aspect Pool points when you take damage from attacks. 1 Pool Point / Hit
BOOST Spend to improve your odds before you roll CHALLENGES or SAVES. 1 Pool Point / Boost Level
RECOVER Spend to remove an unwanted CONDITION 1 Pool Point / Condition TN
REGAIN Roll to regenerate one Aspect Pool’s Points after a rest. *
IMPROVE Spend Experience Points to increase the Aspect Pool’s maximum size. 1 XP / Pool Point
  • Note that only ONE Aspect can regain points through rest each 8hr period.

DEFENDING MYSELF

HOW CAN ASPECTS DEFEND MY CHARACTER?

WHEN ALL ELSE FAILS, your ASPECT POINTS are what stand between you and defeat. In the simplest example:

  • When you’re hit with a weapon, that weapon will do damage to your BODY Aspect.
  • The Referee will roll for damage, and you’ll subtract that damage from your BODY.

BOOSTING MY ROLLS

HOW CAN ASPECTS BOOST MY ROLLS?

YOUR ASPECTS AREN’T JUST FOR DAMAGE, and generally you’ll want to spend them before you take damage!

You can do this by BOOSTING your rolls, which is a simple process:

  • Spend 1 ASPECT Point before you make a Challenge Roll for an ABILITY.
  • Increase the DIE TIER of each die in the roll by 1 (e.g., d4 becomes d6, d8 becomes d10, and so on)
  • Make the roll!

The Ability Category determines the Aspect you’ll spend - Martial Abilities spend BODY, Skills spend MIND, and so on.

The only limitations are:

  • You can only BOOST once per roll, so you can’t spend 2 ASPECT POINTS to increase die tiers twice.
  • You can’t increase a die tier past d12 in this way.

RECOVERING ASPECT POINTS

HOW CAN I REGAIN LOST ASPECT POINTS?

Each 8 hours of rest (and sleep), you can choose to roll a SAVE for one ASPECT type and restore as many points to that ASPECT as you rolled. Only one ASPECT type can recover points per rest in this way.

Additionally, some SKILLS, SPELLS, and other ABILITIES may allow you to recover ASPECT points under certain circumstances, but there is always a cost for this kind of recovery, whether in power, resources, or time.

GAINING MORE ASPECT POINTS

HOW CAN I GAIN MORE ASPECT POINTS?

When you gain EXPERIENCE POINTS (XP) you can spend them to increase an ASPECT POOL’s total value on a 1:1 basis.

Note that you can also spend XP on increasing the TRAINING LEVELS of your ABILITIES, so you’ll need to decide where your priorities lie when spending your experience!

THE DANGERS OF RUNNING OUT

WHAT HAPPENS WHEN I RUN OUT OF ASPECT POOL POINTS?
  • If you run out of VOID or FAVOR ASPECT POOL points, nothing happens at all (aside from you not being able to use them to your advantage). This just means that you are no longer under the influence of the Shadow, and you no longer have any pull with the Immortals - for now, anyway.
  • Running out of BODY, MIND, SPIRIT, or LUCK ASPECT POOL points is a bad thing, however, and it represents your Character hitting their uttermost limits. When it happens, there are two possible scenarios that can follow: BRACING or DEFEAT.
RUNNING OUT OF ASPECT POINTS
EVENT RESULT DETAILS RECOVERY
Zero Aspect Points BRACE - Short-term disadvantageous Condition 8hr Rest
Damaged While Aspect at Zero DEFEAT - Long-term disadvantageous Condition
- Incapacitated until Scene over
- +1 VOID Point
7d Rest + Expert Care

Note that the first exertion or attack which forces your Character to BRACE can only bring you to Zero Aspect Pool points - it cannot bring you directly to the DEFEATED condition.

BRACING: LIVING ON THE EDGE

WHAT HAPPENS TO MY CHARACTER WHEN THEY BRACE?
  • IN GAME: Your character is summoning up grit and determination to keep themselves functional from the very depths of their desperation, heroism, or whatever it is that motivates them!

  • MECHANICALLY: The ASPECT which was drained will be much weaker for the rest of the SCENE or COMBAT, even if you recover those points during the Scene.
    • To represent this, your CHARACTER gains a CONDITION that will last for the rest of the Scene, from the following table:
BRACE CONDITIONS
ASPECT CONDITION
BODY WOUNDED: Decrease the DIE TIER for all CHALLENGES and SAVES relating to physical activities.
MIND CONFUSED: Decrease the DIE TIER for all CHALLENGES and SAVES relating to mental activities.
SPIRIT TROUBLED: Decrease the DIE TIER for all CHALLENGES and SAVES relating to spiritual activities.
LUCK JINXED: Decrease the DIE TIER for all CHALLENGES and SAVES.
  • All of these conditions last until the CHARACTER’s next undisturbed 8hr rest.
  • BRACED effects can stack, if a Character regains ASPECT points but is forced to BRACE again!

DEFEAT: FALLING OFF THE EDGE

WHAT HAPPENS IF MY CHARACTER IS DEFEATED?
  • IN GAME: Your CHARACTER has succumbed to the perils of the SCENE! Should they survive, they will gain trauma of one form or another; should they attempt to continue fighting, they may do themselves serious and permanent damage…

  • MECHANICALLY: DEFEAT has harsher consequences than BRACING, and to make things worse will generally be additive to any BRACING conditions you’ve already acquired. When you are DEFEATED:
    • You either:
      • Gain a CONDITION which takes you out of the SCENE or COMBAT, or
      • Gain a CONDITION which subtracts all damage to the affected ASPECT from its MAXIMUM VALUE
    • You gain a second, more serious CONDITION which will WITHER the affected ASPECT until it’s cured, and
    • You gain a VOID Point.
DEFEAT MECHANICS
ASPECT CONDITION 1 (UNTIL SCENE END) CONDITION 2 (DURATION INDEFINITE)
BODY SHOCK: Unable to take physical actions during a Scene due to loss of bodily function.
-or-
LAST STAND: Spend 1 MAX BODY each round or minute to retain physical capacity. Any additional physical damage or expenditure also reduces MAX BODY. If MAX BODY reaches 0, the CHARACTER DIES.
BROKEN: Withers 1pt BODY per day. Cannot BOOST BODY Challenges or Saves.
MIND STUNNED: Unable to take conscious actions during a Scene due to being unable to process events.
-or-
SANITY’S EDGE: Spend 1 MAX MIND each round or minute to retain mental capacity. Any additional mental damage or expenditure also reduces MAX MIND. If MAX MIND reaches 0, the CHARACTER DIES.
SHATTERED: Withers 1pt MIND per day. Cannot BOOST MIND Challenges or Saves.
SPIRIT SEVERED: Unable to take magical actions during a Scene due to a loss of connection to Source.
-or-
MARTYR: Spend 1 MAX SPIRIT each round or minute to retain spiritual capacity. Any additional spiritual damage or expenditure also reduces MAX SPIRIT. If MAX SPIRIT reaches 0, the CHARACTER DIES.
HAUNTED: Withers 1pt SPIRIT per day. Cannot BOOST SPIRIT Challenges or Saves.
LUCK WRETCHED: Unable to take any action during a Scene due to crippling fear.
-or-
DEVIL’S DUE: Spend 1 MAX LUCK each round or minute to retain functional capacity. Any additional damage or expenditure of any type also reduces MAX LUCK. If MAX LUCK reaches 0, the CHARACTER DIES.
CALAMITY: Withers 1pt LUCK per day. Cannot BOOST any CHALLENGES or SAVES.

EXAMPLE: ASSIGNING ASPECTS

PEET BUILDS HIS ASPECTS

Brett’s creating a new Character, Sneeky Peet, in Andy’s campaign. His group jointly determined that they’re playing a Campaign at the NORMAL power level.

The NORMAL Campaign Type stipulates that Brett will SPEND 10 POINTS to determine each the starting value for BODY, MIND, SPIRIT, and LUCK.

Brett spends 3 points for BODY, 2 for MIND, 2 for SPIRIT, and 3 for LUCK.

VOID and FAVOR always start off at 0.