Conditions
A CONDITION is a TAGGED effect applied to a CHARACTER that changes its play mechanics, for good or ill.
CONDITIONS affect the abilities of an affected CHARACTER, and they define their effects using four attributes:
- EFFECT: in what way does the CONDITION affect the CHARACTER?
- CATEGORY: what play mechanic is affected by the effect?
- DURATION: How long does the CONDITION last?
CONDITIONS fall into five primary categories, four of which have both positive and negative applications
| EFFECT | DESCRIPTION |
|---|---|
| WOUND / EMPOWER | Decrease or increase the DIE TIER for all CHALLENGE and SAVE rolls for a given ASPECT POOL or ABILITY by the given amount. |
| DRAIN / REGENERATE | Remove or add the given number of points to the CURRENT VALUE of an affected ASPECT POOL over time. |
| WITHER / ENERVATE | Remove or add the given number of points to the MAX VALUE of an affected ASPECT POOL over time. |
| BREAK / TRANSCEND | Treat an ASPECT POOL as though its value is ZERO or INFINITE for the duration of the effect. |
A CONDITION will have a CATEGORY of play that it affects. The CATEGORY defines the mechanical aspect of play the CONDITION is affecting for the affected CHARACTER.
| CATEGORY | DESCRIPTION |
|---|---|
| ASPECT | Targets all Challenge and Save Rolls which depend on the given Aspect. |
| MOMENTUM | Specifically targets the MOMENTUM pool of a Character. |
| ABILITY | Targets all CHALLENGE Rolls which depend on the given Ability. |
| SENSORY | Targets a specific sensory ability, and alters the accuracy with which a Character’s can use that sense. |
A CONDITION will have a DURATION associated with it. That Duration will determine for how long the effect will last, or how often it will inflict damage. In general, there are three possibilities:
| DURATION | INTERVAL | DEFINITION |
|---|---|---|
| SCENE | 1/min or 1/round | CONDITION will last for the rest of the scene, but it’s reasonable to assume it will be under control afterwards. |
| REST | 1/hour | CONDITION will last until the Character gets some rest. |
| CURE | 1/day | CONDITION will last indefinitely until a specific action is taken or cure is provided. |
| TRIGGER | Special | CONDITION will last indefinitely and occur each time a specific action takes place or trigger is encountered. |
This is not an exhaustive list of possible CONDITIONS - but it’s a decent start. Feel free to make up your own using the patterns established in the table below.
| CONDITION | EFFECT | CATEGORY | DURATION |
|---|---|---|---|
| AFRAID | WOUND | ASPECT-MIND | SCENE |
| ASLEEP | BREAK | MOMENTUM | CURE [awaken] |
| BLEEDING | DRAIN | ASPECT - BODY | SCENE |
| BLESSED | EMPOWER | ASPECT-SPIRIT | SCENE |
| BLINDED | BREAK | SENSE-VISION | CURE |
| CATATONIC | BREAK | ASPECT-MIND | CURE |
| CHARMED | BREAK | ASPECT-MIND | |
| CONFUSED | WOUND | ASPECT-MIND | SCENE |
| CORRUPTION | DRAIN | ASPECT-SPIRIT | CURE |
| COVER | EMPOWER | PASSIVE DEFENSE | SCENE |
| CURSED | WOUND | ASPECT-SPIRIT | CURE |
| DEAD | BREAK | ALL | CURE |
| DESPAIR | WOUND | ASPECT-SPIRIT | |
| DEAFENED | BREAK | SENSE-HEARING | CURE |
| DISEASED | WITHER | ASPECT-BODY | CURE |
| DOMINATED | |||
| DOUBT | WOUND | ASPECT-SPIRIT | SCENE |
| DYING | DRAIN | ASPECT-ALL | SCENE |
| ENRAGED | EMPOWER | ASPECT-BODY | SCENE |
| EXHAUSTED | WOUND | QUALITIES-ALL | CURE [sleep] |
| HAUNTED | WITHER | ASPECT-SPIRIT | CURE |
| INSANE | WITHER | ASPECT-MIND | CURE |
| INSOMNIA | WITHER | ASPECT-MIND | |
| JINXED | WOUND | ASPECT-LUCK | SCENE |
| LUCKY | EMPOWER | QUALITIES-ALL | REST |
| PARANOIA | WITHER | ASPECT-MIND | |
| PETRIFIED | BREAK | ASPECT-BODY | CURE |
| PHOBIA | TRIGGER | ASPECT-MIND | CURE |
| POISONED | DRAIN | ASPECT-BODY | CURE |
| PRONE | |||
| SEVERED | DRAIN | ASPECT-SPIRIT | SCENE |
| SHAME | TRIGGER | ASPECT-MIND | |
| SPRAIN | TRIGGER | ASPECT-BODY | REST |
| STUNNED | BREAK | ASPECT-MIND | SCENE |
| SUFFOCATING | DRAIN | ASPECT-BODY | CURE [air] |
| TROUBLED | WOUND | ASPECT-SPIRIT | REST |
| UNLUCKY | DULL | QUALITIES-ALL | REST |
| WEAKENED | DULL | QUALITIES-BODY | REST |
| WOUNDED | WOUND | ASPECT-BODY | REST |
| WRETCHED | BREAK | ASPECT-LUCK | CURE |