Static Difficulty
this wasn’t a TN system but a die pool system, where difficulty wound up being the number you had to grab on your roll in order to succeed AND you could CHOOSE to ‘fail’ or ‘succeed at a cost’? I think we’re getting somewhere now.
| DIFFICULTY | TN | MASTERY | NOTES |
|---|---|---|---|
| EASY | 3 | Neophyte | |
| MODERATE | 4 | Aspirant | Max for Inept Talent |
| TRICKY | 5 | Novice | |
| CHALLENGING | 6 | Apprentice | Max for Weak Talent |
| DIFFICULT | 7 | Associate | |
| FOOLHARDY | 8 | Journeyman | Max for Normal Talent |
| ABSURD | 9 | Expert | |
| SUPERNATURAL | 10 | Artisan | Max for Strong Talent |
| DEIFIC | 11 | Master | |
| IMMORTAL | 12 | Grandmaster | Max for Mighty Talent |
OR EVEN
DIFFICULTY TN MASTERY NOTES EASY 2 - Max for Inept MODERATE 4 NOVICE Max for Novice/Weak TRICKY 6 APPRENTICE Max for Apprentice/Average CHALLENGING 8 JOURNEYMAN Max for Journeyman / Strong FOOLHARDY 10 ARTISAN Max for Artisan / Mighty ABSURD 12 MASTER Achievable by Master / Supernal BECAUSE if we do THIS then we can easily map the difficulty levels (6) to the ability mastery levels (6 including untrained)
WHAT IF
All you needed was the Botch number and you could multiply to get Sacrifice(x2), Success(x3), and Triumph(x4) numbers?
You still wouldn’t want to ask people to multiply in the middle of a fight, but it’d make a lot more sense than the seemingly arbitrary bands above, and you could shape the curves a bit (as well as give a GM a bit of leeway to set a DC fluidly - ie, “call it a base 8” would give you botch 8 sacrifice 16 success 24 triumph 32 - comfortably between Foolhardy and Absurd)
DIFFICULTY BOTCH LOSS SACRIFICE SUCCESS TRIUMPH EASY - 4 6 - MODERATE 3n 6 9 12n+ TRICKY 4n 8 12 16n+ CHALLENGING 5n 10 15 20n+ DIFFICULT 6n 12 18 24n+ FOOLHARDY 7n 14 21 28n+ ABSURD 9n 18 27 36n+ SUPERNATURAL 12n 24 36 48n+ DEIFIC 16n 32 48 64n+ IMMORTAL 21n 42 63 84n+
TABLE: CHALLENGE RESULTS
| RESULT TYPE | DESCRIPTION | SPECIAL MECHANICS |
|---|---|---|
| BOTCH | Worst-case failure | Item breakage, NPCs aware/alerted, damage to Aspect Pool |
| LOSS | Normal failure | - |
| SACRIFICE | Succeeds at cost | Item breakage, NPCs alerted, damage to Aspect Pool |
| SUCCESS | Normal success | - |
| TRIUMPH | Best-case success | Max effects die roll, free use of Ability’s Special |