Static Difficulty


this wasn’t a TN system but a die pool system, where difficulty wound up being the number you had to grab on your roll in order to succeed AND you could CHOOSE to ‘fail’ or ‘succeed at a cost’? I think we’re getting somewhere now.

DIFFICULTY TN MASTERY NOTES
EASY 3 Neophyte
MODERATE 4 Aspirant Max for Inept Talent
TRICKY 5 Novice
CHALLENGING 6 Apprentice Max for Weak Talent
DIFFICULT 7 Associate
FOOLHARDY 8 Journeyman Max for Normal Talent
ABSURD 9 Expert
SUPERNATURAL 10 Artisan Max for Strong Talent
DEIFIC 11 Master
IMMORTAL 12 Grandmaster Max for Mighty Talent

OR EVEN

DIFFICULTY TN MASTERY NOTES
EASY 2 - Max for Inept
MODERATE 4 NOVICE Max for Novice/Weak
TRICKY 6 APPRENTICE Max for Apprentice/Average
CHALLENGING 8 JOURNEYMAN Max for Journeyman / Strong
FOOLHARDY 10 ARTISAN Max for Artisan / Mighty
ABSURD 12 MASTER Achievable by Master / Supernal

BECAUSE if we do THIS then we can easily map the difficulty levels (6) to the ability mastery levels (6 including untrained)

WHAT IF

All you needed was the Botch number and you could multiply to get Sacrifice(x2), Success(x3), and Triumph(x4) numbers?

You still wouldn’t want to ask people to multiply in the middle of a fight, but it’d make a lot more sense than the seemingly arbitrary bands above, and you could shape the curves a bit (as well as give a GM a bit of leeway to set a DC fluidly - ie, “call it a base 8” would give you botch 8 sacrifice 16 success 24 triumph 32 - comfortably between Foolhardy and Absurd)

DIFFICULTY BOTCH LOSS SACRIFICE SUCCESS TRIUMPH
EASY - 4 6 -
MODERATE 3n 6 9 12n+
TRICKY 4n 8 12 16n+
CHALLENGING 5n 10 15 20n+
DIFFICULT 6n 12 18 24n+
FOOLHARDY 7n 14 21 28n+
ABSURD 9n 18 27 36n+
SUPERNATURAL 12n 24 36 48n+
DEIFIC 16n 32 48 64n+
IMMORTAL 21n 42 63 84n+

TABLE: CHALLENGE RESULTS

RESULT TYPE DESCRIPTION SPECIAL MECHANICS
BOTCH Worst-case failure Item breakage, NPCs aware/alerted, damage to Aspect Pool
LOSS Normal failure -
SACRIFICE Succeeds at cost Item breakage, NPCs alerted, damage to Aspect Pool
SUCCESS Normal success -
TRIUMPH Best-case success Max effects die roll, free use of Ability’s Special