Tiers


OVERVIEW

Monster tiers are provided to provide variation and differentiation within encounters. Tiers generally define the combat interactions of a monster, and they do so by providing guidelines on health, active and passive defenses, and attack capabilities.

TIER BODY / ASPECTS Initiative Defenses Lck MOM Abilities
Minion one hit kills d6 + d4 Armor Rating (AR) only No 3 none
Glass Cannon one hit kills d6 + d4 Lower AR only (often none) No 2 heavy attack
Thug 1 Campaign Type lower d6 + d6 + 1 Medium AR & Mitigation No 4 any one
Bruiser 1 Campaign Type lower d6 + d8 + 1 Lower AR & Mitigation No 4 two, one heavy
Tank 1 Campaign Type lower d6 + d6 Heavy AR & Mitigation Yes 4 one defensive
Rival As Campaign Type d8 + d10 + 2 Medium AR, Mitigation, Active Yes 5 several, one signature
Nemesis 1 Campaign Type higher d10 + d12 + 4 AR, Mitigation, Active Yes 6+ many, phased

CAMPAIGN LEVEL

Players roll up their characters based on the level of campaign they agree to play with the GM, but this table can serve as a quick reference and guideline for monster / NPC stats at the campaign level. While the power levels of the campaign will naturally grow over time, the following chart will give a GM a rough idea how capable and powerful the statistics, qualities, and abilities of a monster should be.

CAMPAIGN ASPECT POOL AVG ±Variance QUALITY MOD MAX SKILL
DOOMED 6 ±3 -1 Novice
NORMAL 9 ±4 0 Apprentice
AWAKENED 12 ±5 +1 Journeyman
FATED 15 ±6 +2 Artisan
CHOSEN 18 ±7 +3 Master
MYTHIC 24 ±9 +4 Grandmaster
  • For simple or fast builds, merely spread the Aspect Pool points evenly across its Qualities.
  • For more precision, manually split Aspect Pool points to emphasize the nature of the monster (strong? precise?)

Qualities can often be 0 (-2), and should be in the case where a monster has spent all of its point in another Quality, but especially for fast builds, using the average pool size for the Campaign will get you a workable monster.

Use the same lines of thinking for both sizing aspect pools and qualities:

  • If average across the board, then simply load up all three aspects or qualities with average scores.
  • If max in one aspect or quality, make sure another is rated as min.
  • In general shy away from having two aspects or qualities maxed.