Channelers

OVERVIEW CHANNELERS MANITOU SPECIALISTS WARRIORS

Channelers run the gamut from highly-trained students of the arcane to wild-eyed delvers in the secrets mortals were never meant to know.

While there is as much distinction between the path each channeler follows as there is between the powers they wield, the templates below are provided without bias towards one source of magic or another. While following the path of Wizardry may be more likely to move a caster to the schools of the elements, ultimately any path can acquire power from any School. Consider the below simple templates from which to grow.

SHAMAN

Master of life and death, the Shaman provides as a source of healing and protection, and poses great danger to any who might oppose them or their people.

ABILITY CATEGORY PRIORITY PURPOSE
SAGE Skilled LOW Knowledge of the land, its peoples, or its animals
SOURCE Source HIGH Connection to magic.
ABJURATION Source MEDIUM Protection from other magics
COURAGE Anima LOW Uses BODY as additional fuel for magic
LIFE Schools HIGH Healing, sensory enhancement, temporary gifts
SOUL Schools MEDIUM Healing spiritual damage, raising the dead, and necromancy

MAGUS

Studious, powerful, and prone to digression, Magi have studied ancient tomes, crumbled scrolls, and the accounts of long-forgotten civilizations to find their paths to power. Moreso than most, Magi understand the inherent interconnectedness of things, and are often able to shift themselves, and even magic itself, in both space and time.

ABILITY CATEGORY PRIORITY PURPOSE
SAGE Skilled LOW Astrologer, Historian, Linguist
SOURCE Source HIGH Connection to magic
ALTERATION Schools MEDIUM Changing things into other things
PATTERNING Schools HIGH Detection, identification, and combination of magics
KINETICS Schools MEDIUM Moving things from where they are to where you want them
EIDETIC MEMORY Gifted LOW Memory with perfect recall

DUELLIST

Focused solely on the art of combat, the duellist is a weapons master bar none, and one of the most deadly forces to reckon with on the battlefield.

ABILITY CATEGORY PRIORITY PURPOSE
SCOUNDREL Skilled LOW Initiative, battlefield control
MANEUVERING Martial HIGH Active defensive capability
WEAPON USE (1H) Martial HIGH Offensive capability
FORTITUDE Anima MEDIUM Combat longevity
QUICKNESS Gifted LOW Additional combat actions
REFLEXES GIfted LOW Additional combat reactions

HUNTER

Master of the hunt, deadly with a bow and as at home in the wilds as in a tavern, bragging about their latest kill.

ABILITY CATEGORY PRIORITY PURPOSE
PROFESSIONAL: HUNTER Skilled MEDIUM Ability to hunt game and survive in the wild
FORTITUDE Anima LOW Combat longevity
MANEUVERING Martial LOW Active damage mitigation
WEAPON USE (RANGED) Martial HIGH Direct offensive capability
EMPATHY Gifted HIGH Communication with animals
SIXTH SENSE Gifted MEDIUM Initiative, keen senses, resistant to surprise

KNIGHT

Errant servants of justice sworn to the service of Ardios, Knights wander the land, looking for wrongs to right and heroic deeds to achieve.

ABILITY CATEGORY PRIORITY PURPOSE
DIPLOMAT Skilled LOW Relationships with rank and title
ARMOR USE Martial HIGH Passive damage mitigation
SHIELD USE Martial MEDIUM Active damage mitigation
WEAPON USE Martial HIGH Offensive capability
DIVINITY Source MEDIUM Access to magic
LIFE School LOW Ability to heal physical harm

OFFICER

A professional warrior, comfortable in heavy armor, able to command others in the chaos of battle, and deadly in combat.

ABILITY CATEGORY PRIORITY PURPOSE
OFFICER Skilled LOW Initiative, battlefield control
ARMOR USE Martial HIGH Passive damage mitigation
SHIELD USE Martial MEDIUM Active damage mitigation
WEAPON USE (1H) Martial HIGH Offensive capability
FORTITUDE Anima MEDIUM Combat longevity
REFLEXES Gifted LOW Additional reactive capacity