Manitou
| OVERVIEW | CHANNELERS | MANITOU | SPECIALISTS | WARRIORS |
|---|
BARBARIAN
Uncivilized warrior, able to hold their own in difficult environments and feared for their ferocity in battle.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| SURVIVOR | Skilled | LOW | Subsisting without the aid of civilization |
| WEAPON USE (2H) | Martial | HIGH | Offensive capability |
| MANEUVERING | Martial | MEDIUM | Active damage mitigation |
| FORTITUDE | Anima | MEDIUM | Combat longevity |
| RAGE | Gifted | HIGH | Heightened offensive threat |
| QUICKNESS | Gifted | LOW | Additional offensive actions |
CAVALIER
A warrior for hire, as comfortable in the saddle as on the battlefield.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| HORSEMANSHIP | Skilled | LOW | Initiative, battlefield control |
| ARMOR USE | Martial | HIGH | Passive damage mitigation |
| SHIELD USE | Martial | MEDIUM | Active damage mitigation |
| WEAPON USE | Martial | HIGH | Offensive capability - lance, bow, axe, sword all common |
| EMPATHY | Gifted | MEDIUM | Close relationship to mount |
| QUICKNESS | Gifted | LOW | Additional combat actions |
DUELLIST
Focused solely on the art of combat, the duellist is a weapons master bar none, and one of the most deadly forces to reckon with on the battlefield.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| SCOUNDREL | Skilled | LOW | Initiative, battlefield control |
| MANEUVERING | Martial | HIGH | Active defensive capability |
| WEAPON USE (1H) | Martial | HIGH | Offensive capability |
| FORTITUDE | Anima | MEDIUM | Combat longevity |
| QUICKNESS | Gifted | LOW | Additional combat actions |
| REFLEXES | GIfted | LOW | Additional combat reactions |
HUNTER
Master of the hunt, deadly with a bow and as at home in the wilds as in a tavern, bragging about their latest kill.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| PROFESSIONAL: HUNTER | Skilled | MEDIUM | Ability to hunt game and survive in the wild |
| FORTITUDE | Anima | LOW | Combat longevity |
| MANEUVERING | Martial | LOW | Active damage mitigation |
| WEAPON USE (RANGED) | Martial | HIGH | Direct offensive capability |
| EMPATHY | Gifted | HIGH | Communication with animals |
| SIXTH SENSE | Gifted | MEDIUM | Initiative, keen senses, resistant to surprise |
KNIGHT
Errant servants of justice sworn to the service of Ardios, Knights wander the land, looking for wrongs to right and heroic deeds to achieve.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| DIPLOMAT | Skilled | LOW | Relationships with rank and title |
| ARMOR USE | Martial | HIGH | Passive damage mitigation |
| SHIELD USE | Martial | MEDIUM | Active damage mitigation |
| WEAPON USE | Martial | HIGH | Offensive capability |
| DIVINITY | Source | MEDIUM | Access to magic |
| LIFE | School | LOW | Ability to heal physical harm |
OFFICER
A professional warrior, comfortable in heavy armor, able to command others in the chaos of battle, and deadly in combat.
| ABILITY | CATEGORY | PRIORITY | PURPOSE |
|---|---|---|---|
| OFFICER | Skilled | LOW | Initiative, battlefield control |
| ARMOR USE | Martial | HIGH | Passive damage mitigation |
| SHIELD USE | Martial | MEDIUM | Active damage mitigation |
| WEAPON USE (1H) | Martial | HIGH | Offensive capability |
| FORTITUDE | Anima | MEDIUM | Combat longevity |
| REFLEXES | Gifted | LOW | Additional reactive capacity |