Cultures

CULTURE SPECIES PERKS QUIRKS
Khozhn’ah Drakkozhn Centered, Outspoken, Wise Xenophobic, Amoral, Dominating
Adaric Vasriel Seafarer, Survivor, Curious Ignorant, Homebound, Superstitious
Anladrian Human Profiteer, Genial, Seafarer Plotting, Placating, Selfish
Vadrian Human Empathic, Centered, Survivor Combative, Wanderlust, Ignorant
Maltharian Human Innovative, Outspoken, Charismatic Selfish, Haughty, Apathetic
Hengian Human Seafarer, Curious, Wise Grim, Superstitious, Wanderlust
Chrysial Zephriel Curious, Charismatic, Genial Amoral, Vengeful, Spontaneous
Scavaga Gnoll Survivor, Hardy, Empathic Combative, Distrusted, Wanderlust
Thurgari Tenebriel Subtle, Cautious, Wise Vengeful, Distrusted, Plotting
Alanthii Solindriel Wise, Empathic, Centered Xenophobic, Homebound, Haughty
Aregian Ura Veteran, Patient, Loyal Oblivious, Ignorant, Superstitious
Betrillan Kâlindival Cautious, Curious, Innovative Oblivious, Placating, Spontaneous
Echoine Lysudrae Profiteer, Subtle, Survivor Haughty, Placating, Distrusted
Kâlind Exlies Kâlindur Veteran, Survivor, Patient Plotting, Grim, Vengeful
Hermit Any (Nymph) Wise, Subtle, Survivor Oblivious, Amoral, Homebound
Nomad Any (Fomori) Survivor, Hardy, Patient Wanderlust, Ignorant, Superstitious
Wanderer Any (Syyn) Survivor, Cautious, Curious Distrusted, Wanderlust, Apathetic
Info

Dölgöthros and Jotun insinuate themselves into a target culture and attempt to blend in without detection.

Note

Fomori exist mainly in Nomadic family-sized packs and have no consistent culture among them.

Note

Nymphs exist as solitary Hermits and rarely interact with other species.

Info

Revenants are shunned and either exist as Vagrants (see: [Character Standing]) along the seedy outskirts of a culture, or as Hermits or Wanderers.

Info

The Shadow willingly adopt the mannerisms of the culture they’re most familiar with.

Note

The Syyn have no culture and do not integrate. They are Wanderers to the core.