| Centered |
Once per day, treat any Talent as prodigal. |
Resistant to effects from the Mind school. |
| Charismatic |
Choose one Diplomatic Skill, and treat its Talent as Prodigal |
Gain NPC Demeanor twice as fast, and lose it half as fast. |
| Curious |
Choose one Scientist Skill, and treat its Talent as Prodigal. |
Always roll Observation at Advantage. |
| Empathic |
Once per day, let another Character treat any one Talent roll as Prodigal. |
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| Genial |
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| Innovative |
Choose one Artisan Skill, and treat its Talent as Prodigal |
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| Loyal |
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Roll at Advantage when aiding, assisting, or defending a Patron or Ally |
| Outspoken |
Treat Talent as Prodigal when Persuading large groups or Leading military troops. |
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| Profiteer |
Choose one Trader Skill, and treat its Talent as Prodigal. |
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| Seafarer |
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Roll any skills attempted onboard a ship at Advantage. |
| Subtle |
Choose one Scoundrel Skill, and treat its Talent as Prodigal. |
Re-roll, once, any Botch result for any action taken in complete secret. |
| Survivor |
Choose one Survivor Skill, and treat its Talent as Prodigal. |
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| Veteran |
Choose one Officer Skill, and treat its Talent as Prodigal. |
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| Wise |
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