Monsters

TL;DR

This is a baseline for what you need to have to run a “monster” combat-based encounter. You’ll need more detail when you’re working with other kinds of encounters, but this should get you in the fast lane for determining combat mechanics.

STATISTIC REASON RANGE
NAME Name of the monster type
TIER How rough is this monster going to be?
CHASSIS
TAGS
ATTACK RATING Gives players something to defend against