Conditions


A CONDITION is a TAGGED effect applied to a CHARACTER that changes its play mechanics, for good or ill.

WHAT ARE CONDITIONS AND HOW DO I USE THEM?

CONDITIONS affect the abilities of an affected CHARACTER, and they define their effects using four attributes:

  • EFFECT: in what way does the CONDITION affect the CHARACTER?
  • CATEGORY: what play mechanic is affected by the effect?
  • DURATION: How long does the CONDITION last?
WHAT CAN CONDITIONS DO?

CONDITIONS fall into five primary categories, four of which have both positive and negative applications

EFFECT DESCRIPTION
WOUND / EMPOWER Decrease or increase the DIE TIER for all CHALLENGE and SAVE rolls for a given ASPECT POOL or ABILITY by the given amount.
DRAIN / REGENERATE Remove or add the given number of points to the CURRENT VALUE of an affected ASPECT POOL over time.
WITHER / ENERVATE Remove or add the given number of points to the MAX VALUE of an affected ASPECT POOL over time.
BREAK / TRANSCEND Treat an ASPECT POOL as though its value is ZERO or INFINITE for the duration of the effect.
HOW ARE CHARACTERS AFFECTED BY CONDITIONS?

A CONDITION will have a CATEGORY of play that it affects. The CATEGORY defines the mechanical aspect of play the CONDITION is affecting for the affected CHARACTER.

CATEGORY DESCRIPTION
ASPECT Targets all Challenge and Save Rolls which depend on the given Aspect.
MOMENTUM Specifically targets the MOMENTUM pool of a Character.
ABILITY Targets all CHALLENGE Rolls which depend on the given Ability.
SENSORY Targets a specific sensory ability, and alters the accuracy with which a Character’s can use that sense.
HOW LONG CAN A CONDITION LAST?

A CONDITION will have a DURATION associated with it. That Duration will determine for how long the effect will last, or how often it will inflict damage. In general, there are three possibilities:

DURATION INTERVAL DEFINITION
SCENE 1/min or 1/round CONDITION will last for the rest of the scene, but it’s reasonable to assume it will be under control afterwards.
REST 1/hour CONDITION will last until the Character gets some rest.
CURE 1/day CONDITION will last indefinitely until a specific action is taken or cure is provided.
TRIGGER Special CONDITION will last indefinitely and occur each time a specific action takes place or trigger is encountered.
EXAMPLE CONDITIONS

This is not an exhaustive list of possible CONDITIONS - but it’s a decent start. Feel free to make up your own using the patterns established in the table below.

CONDITION EFFECT CATEGORY DURATION
AFRAID WOUND ASPECT-MIND SCENE
ASLEEP BREAK MOMENTUM CURE [awaken]
BLEEDING DRAIN ASPECT - BODY SCENE
BLESSED EMPOWER ASPECT-SPIRIT SCENE
BLINDED BREAK SENSE-VISION CURE
CATATONIC BREAK ASPECT-MIND CURE
CHARMED BREAK ASPECT-MIND
CONFUSED WOUND ASPECT-MIND SCENE
CORRUPTION DRAIN ASPECT-SPIRIT CURE
COVER EMPOWER PASSIVE DEFENSE SCENE
CURSED WOUND ASPECT-SPIRIT CURE
DEAD BREAK ALL CURE
DESPAIR WOUND ASPECT-SPIRIT
DEAFENED BREAK SENSE-HEARING CURE
DISEASED WITHER ASPECT-BODY CURE
DOMINATED
DOUBT WOUND ASPECT-SPIRIT SCENE
DYING DRAIN ASPECT-ALL SCENE
ENRAGED EMPOWER ASPECT-BODY SCENE
EXHAUSTED WOUND QUALITIES-ALL CURE [sleep]
HAUNTED WITHER ASPECT-SPIRIT CURE
INSANE WITHER ASPECT-MIND CURE
INSOMNIA WITHER ASPECT-MIND
JINXED WOUND ASPECT-LUCK SCENE
LUCKY EMPOWER QUALITIES-ALL REST
PARANOIA WITHER ASPECT-MIND
PETRIFIED BREAK ASPECT-BODY CURE
PHOBIA TRIGGER ASPECT-MIND CURE
POISONED DRAIN ASPECT-BODY CURE
PRONE
SEVERED DRAIN ASPECT-SPIRIT SCENE
SHAME TRIGGER ASPECT-MIND
SPRAIN TRIGGER ASPECT-BODY REST
STUNNED BREAK ASPECT-MIND SCENE
SUFFOCATING DRAIN ASPECT-BODY CURE [air]
TROUBLED WOUND ASPECT-SPIRIT REST
UNLUCKY DULL QUALITIES-ALL REST
WEAKENED DULL QUALITIES-BODY REST
WOUNDED WOUND ASPECT-BODY REST
WRETCHED BREAK ASPECT-LUCK CURE