Attacking


Players attacking:

  • With each Momentum, a player can choose to Act (including Attack and Tag), React, or Move.
  • On an Attack, a player rolls their Weapon Use dice, using the target’s Defense Rating as their TN.

NPCs defending

Most minions don’t get active defenses in the same sense that players do, in order to speed through combat without too much delay. When narrating what happens, feel free to describe an enemy swordsman parrying a blow or blocking a hit with their shield, but you don’t need to use the parry or block mechanics during combat - just the monster’s Defense Rating.

ENEMY TIER PASSIVE DEFENSES ACTIVE DEFENSES BODY
MINION Defense Rating - 1
THUG Defense Rating - Pool
RIVAL Defense Rating, Soak All Pool
NEMESIS Defense Rating, Soak, Resistances All Pools + Phases
  • MINION tier enemies have only Armor Rating for defense.
    • Players must roll over AR for a successful strike.
    • Minions die or are taken out of combat the first time they’re struck in combat.
  • THUG tier enemies have Armor Rating and Body.
    • Players must roll over AR for a successful strike.
    • The player’s damage is subtracted from the THUG’s BODY pool.
    • Once BODY reaches zero, the THUG dies.
  • RIVAL tier enemies have Armor Rating, Body, and Soak.
    • Players must roll over AR for a successful strike.
    • On a success, the player’s damage is reduced by SOAK.
    • Damage left over after SOAK is applied to the BODY pool.
    • Once BODY reaches zero, the RIVAL dies.
  • NEMESIS tier enemies have Armor Rating, Body, Soak, Active Defenses, and Phases.
    • Players must roll over AR for a successful strike
    • A NEMESIS may apply an Active Defense
      • A dodge will inflict the [UNBALANCED] condition on a failure
      • A block will inflict the
    • On a success, the player’s damage is reduced by SOAK.
    • Damage left over after SOAK is applied to the BODY pool.
    • Once BODY reaches zero, the NEMESIS switches PHASES.