Combat


OVERVIEW

Combat is an orchestrated series of Challenges which occur in chronological order - technically, it’s the most intricate kind of Challenge there is, because it’s a series of Challenges which determine what side of a conflict wins.

The basic flow of conflict resolution goes something like this:

STAGE PURPOSE REQUIRES
SURPRISE Determine if any characters are surprised Botched INITIATIVE roll
Attacked by HIDDEN character
Attacked while INCAPACITATED or INSENSATE
SHOCK Give unsurprised characters 1 Momentum to spend One or more SURPRISED characters
INITIATIVE Determine who acts first Combatants roll the Ability they will use for Initiative
ROUNDS All combatants gain full MOMENTUM Combatants take TURNS in descending Initiative order.
TURNS Each combatant has a chance to MOVE 1 MOMENTUM provides full base MOVE rate.
Each combatant has a chance to ACT 1 MOMENTUM provides 1 ACTION.
Each combatant can REACT to others’ ACTIONS 1 MOMENTUM provides 1 REACTION.
New ROUND begins All combatants have acted.
END Combat flow concludes One or both sides are incapacitated or dead.