States


UNDER CONSIDERATION - OVERVIEW

STATE is something you want to maintain in order to grant yourself a beneficial Condition…

  • STEALTH: maintain to stay HIDDEN
  • ARMORED; maintain to retain MITIGATION during combat
  • FOCUSED: maintain to retain FOCUS during combat
  • FLIGHT: maintain to retain FLYING

… or to maintain on someone else:

  • POISONED: maintain or target stops taking damage.
  • PRONE: maintain or target can get up again and attack without penalty.

BUILDING

BUILDING a STATE is the mechanism to give yourself a benefit, or to give someone else a penalty

Building a STATE is as simple as rolling the dice for the Ability which grants you the State - you don’t need to roll to attain the State, as this is a given (your Character is not, generally speaking, considered inept).

On your character sheet, you can record a new State in the field as follows:

STATE RATING POOL
Armored 4 14
  • STATE is the state you’ve rolled to achieve.

  • RATING is the combination of your Ability Level plus your Skill Modifier

  • POOL is the total of the dice you roll to achieve the State - Talent + Training + Modifier.

  • A Character can Build State as an Action once per ten rounds (or minute, out of combat), but their State Pool is not additive - its max value will only grow as high as the most recent roll.

  • In combat, Building a State will always require at least one Momentum point.

OPPOSING

States can be opposed by conditions in the environment or by other Characters - the state of Stealth can be opposed by other Characters Observing, for instance; the state of Dodging can be lost by getting attacked a lot, and the state of Flight can be lost through exhaustion or overexertion.

When another outside influence opposes the State you want to maintain, roll your Challenge Class against their