Defending


Players defending

  • When attacked, player chooses their defense mechanism:

    • If a player has Momentum left, they can roll an active defense:
      • Parry: requires a non-light Weapon; roll Weapon Use against SV
        • Botch breaks the weapon (depending on quality)
        • Success avoids all damage (and effects which rely on a successful attack).
        • Triumph additionally allows immediate free attack (riposte)
      • Dodge: requires a free open space adjacent; roll Maneuver against SV
        • Botch applies a Wound and drops the player Prone
        • Success avoids all damage (and effects which rely on a successful attack).
        • Triumph additionally restores one Momentum immediately
      • Block: requires a shield; roll Shield Use against SV
        • Botch breaks the shield (depending on quality)
        • Success avoids all damage (and effects which rely on a successful attack).
        • Triumph additionally applies the STUNNED condition, removing all remaining enemy Momentum.
    • If they have no Momentum left, they can roll their passive defense:
      • Deflect: requires Armor roll Armor Use against SV
        • Botch breaks the armor for the rest of the combat
        • Success provides Soak at the armor’s AR
        • Triumph absorbs all damage